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Old May 31st, 2004, 02:37 AM

Molog Molog is offline
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Default Re: Items duplicate spell effects, or cumulative?

Did some testing of my own. Seems there is some buggy behavior going on.

I have a blood fountain with 10 blood. The blood fountain has 4 misc. item slots.

If I give the blood fountain only two two brazen skulls, it gets level 11 blood magic. So far so good.

However if I put an item between the two brazen skulls, it gets level 12 blood magic. I used the pocket knight and pocket lich for this.

Having an empty misc. slot between the two brazen skuls gives you level 11 blood magic.

In conclusion, if there is an different misc. item between two similar misc. items they are probably cumulative. Might also work for creatures with more than 2 hands.

Could be nice with that ettin hero carion woods gets, give hime two dwarfen hammers for a 50%forge bonus.

Crone gets 3 misc slots, could be exploited.

[ May 31, 2004, 01:51: Message edited by: Molog ]
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Old May 31st, 2004, 05:09 AM
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Stormbinder Stormbinder is offline
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Default Re: Items duplicate spell effects, or cumulative?

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Molog:
Two brazen skulls add +2 blood magic, but two distle mazes don't add +2 nature.
Having just tested this, 2 brazen vessels give you +1 blood, as is the case for all other path boosting items.
Good, thanks Grame.

Molog seem to have found a clear bug though, fortunately something that doesn't happen very often due to relatively rare pretender. Perhaps it should be added to the bug thread above, to let devs know.
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