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  #1  
Old June 1st, 2004, 05:46 PM
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Arralen Arralen is offline
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Default Re: Pangaea advice

sacred units
..there's a site that lets you recruit danoine sidhe, witches are holy, too ..

Panaea
You may want to try out my Pangaea mod ... beefs up the Satyrs somewhat, but without unbalancing the nation. Some more minor changes, too...

Don't buy more than 2 Pans in the first 20 turns if you're going with turmoil-3 ... they are mucho expensive with 23,3 gp/turn just for upkeep. And you won't be able to get rid of all those maenads anyway if you keep at least one of them in a decent dominion.
I usually put on in my army and have on sitting in a lab in a border castle, doing nature summonings and forgings and generating maenads.

And while a minotaur prophet makes a great combat unit, but not a real SC, boosting a dryad to priest-4 makes her much more invaluable especially considering the low morale most pangaeans troops have.
if you really want a minotaur prophet, wait for that national hero - one more reason to go for the turmoil-3/luck-3 path: Pangaeas national heros are just so useful!!

Ok, have to leave now
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Old June 1st, 2004, 05:59 PM

Vynd Vynd is offline
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Default Re: Pangaea advice

Graeme is right, of course. (Darn that Graeme!) Pans aren't sacred. (Darn those Pans!) I still don't find the idea of a nature blessing all that attractive, though. Because the warriors already have some berserking ability, for one thing. And for another, you'll be putting lots of points into Nature magic on your Pretender, when your Pans are already extremely good at it.
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Old June 1st, 2004, 06:08 PM

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Default Re: Pangaea advice

The biggest Pangaean advice that is more than often overlooked is:

Stealth Preachers. Cheap, easy Temples thrown up and stealth preachers allow you to take a generally lower domain than you would using most other nations. While letting you focus your Domain where you need it most (in offensives).
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Old June 4th, 2004, 11:37 AM

Saxon Saxon is offline
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Default Re: Pangaea advice

This thread got my interest in this race fired up again, so I started a new game. I built a Pretender with Death five, which gives blessed units lesser fear. I have been using a nice horde of holy centaurs in combination with the Panic spell and some archers to good effect.

I put the centaurs on hold and attack nearest, the archers fire at nearest and script Panic for a pair of mages. By the time the enemy troops get close, they have reduced moral due to spells and arrow fire. The centaurs charge in, deal out some more damage and their lesser fear effect adds to the total “fear factor”.

Perhaps not a game winning strategy, but it is a nice combination of small things adding up to turn a lot of battles for me.

My Pretender is the Carrion Dragon, Stinky, and he also has a good fear effect. The thing is that he got cursed in his first battle and spends most of his time with massive battle afflictions. I mostly use him for searching and the occasion battle when healthy, but were he not cursed, he would fit nicely into the fear combination listed above.

Any suggestions on how to boost this strategy would be welcome.
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Old June 4th, 2004, 02:52 PM

Vynd Vynd is offline
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Default Re: Pangaea advice

Hmm, well doesn't Pangaea have a N1 "spell song" for causing fear? You could maybe throw some Dryads into the mix, casting that one. They have Awe, which combined with the fact that you're lowering the morale of all your enemies ought to make them tough to hit.

Just watch out for those evil undead.
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  #6  
Old June 4th, 2004, 04:45 PM

Scott Hebert Scott Hebert is offline
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Default Re: Pangaea advice

While probably not a MP-viable strategy, I have considered two strategies for Pangaea, one that I've tested.

1) Maenad hordes. Under this strategy, you don't use Pangaean national troops. You just hire Pans, who attract Maenads, who make up your army. As others have said, it doesn't take long for the Maenads to get completely out of hand. 20 Maenads aren't much of an issue, but 200 of them are.

2) Maenad Blood. With this, you use the same strategy as above, but instead of attacking with all of them, you use the Maenads to patrol to control the unrest from Bloodhunting with Pandemoniacs. Probably a better long-term strategy, in that you'll have Blood summons as the core of your army instead of endless hordes of Maenads.

Just an idea or two.

Scott
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Old June 4th, 2004, 06:03 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Pangaea advice

Pangaea is one of my favorite nations. And of course everyone can come up with their own methods of play. But Im always amazed at how many people want to play Pangaea as though it was Ulm.

Im sorry but to me the built-in advantage of Pangaea is its sneak ability. All of my strategys are built around the sneak ability. I might be playing them offensively, defensively, magic push, items push, assassination push, or strong alliance; but it will still be making major use of the sneak ability.
Just my opinion.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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