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June 4th, 2004, 03:57 PM
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Re: Vanheim Pretenders: Allfather and Asynya
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Originally posted by Graeme Dice:
The virtue is pretty useless in a combat role, since she only has ~26 hitpoints. You can use her as a mage,
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Sorry to pick things out of context, but I've been wondering about this for a while now. I mean, while Virtue is indeed lacking in hitpoints and so on, I've found her good as an early game combat support.
The thing being, Awe +6. 0th circle spell Air Shield to protect her from missiles, a cheap armour in case a hit gets through, send her with your armies against indies like on turn 3. The opposition just stands there drooling at her while your troops close in for the kill. The secret of survival isn't high hp, prot or def, but the fact that no-one will hit her. Of course, provinces with high morale troops must be avoided, but as a such her aid in early expansion has been priceless.
I'm not arguing that the Virtue isn't quite useless, after all most high-morale units turn her into kebab, but I'd just like a second opinion on putting her in combat use: doable or just sheer madness? She has performed well in my tests but it may be just pure luck.
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June 4th, 2004, 04:39 PM
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Re: Vanheim Pretenders: Allfather and Asynya
The Virtue is in the "Declining Viability" Category.
Awe, as it is, is a very potent ability (At +6) especially against Indept and non-high morale units early in the game.
As the game progresses, she becomes more and more fragile because her stats are based around Awe+6 being effective against a good chunk of the game (Anyone with lower than 16 Morale). She is regulated to using only her magic to survive (Which is acceptable because she her one path is very good and has some offensive and defensive spells that make it more bearable). If the mid-late game didn't use elite units that have high to mindless morale, or undead were not counted for their actual morale value but as a base. Or the holy aura of the Virtue burned them as a Fire Shield before they could touch the Virtue then that would make the Virtue much more survivable.
But as it stands now, any Death 2+ mage can kill a Virtue with the aid of some fodder.
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June 4th, 2004, 04:40 PM
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Re: Vanheim Pretenders: Allfather and Asynya
Are isn't such a great protection.
Virtue too I believe should be a little improved, it should be a very powerful fighting angel too ... at least as counterpart of Moloch as fighting stats.
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June 4th, 2004, 05:19 PM
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Major
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Re: Vanheim Pretenders: Allfather and Asynya
The Virtue is fairly cheap, has air magic and good starting dominion. IMO it doesn't need to be improved, though perhaps Awe does.
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June 4th, 2004, 05:19 PM
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Re: Vanheim Pretenders: Allfather and Asynya
It seems that I will have to stand up in defence of Virtue.
First of all, she isn't meant to be SC, and most and if not all critics directed at her look like people expect her to take whole armies by herself.
Here is some pros that most seem to forget; she costs only 50 points for which you get a flier with great starting dominion (4). She is also excellent for high scales strategy - example:
Machaka with Virtue - +3 Order, Production and Growth and +2 Heat, 7 dominion strength, castle and level 5 in air is quite good and gives Machaka another magic path they are weak in (and allows easy Flaming Arrows + Wind Guide strategy) while allowing you to crank troops and mages at insane rate. Later on you will be able to amass large numbers of troops that she can protect with mist warriors spell.
Early Awe + Mistform CAN be used to beat independents; later Storm + Wrathful Skies is much better for her. Like Allfather she is a flier and can attack key provinces fast, but unlike Allfather she comes with lightning immunity and has no need to cast protections or wear items to protect herself from her own spell. With boots of speed she can cast both spells at the turn one.
Due to her flying/air skills, she can be used to support advancing armies and cast mass protective spells (like mist warriors) fast and without terrain restrains.
Of course, she has weaknesses, but undead are hardly one of them since she comes equipped with Flambeau that is designed to take them out. Of course masses of them will kill her but so will VQ as well. Key is to keep her mobile and out of the melee while doing carnage from afar. For the price she has lots of uses but I wouldn't mind her getting buffed up to the combat level of Moloch.
Couldn't help myself, had to help a lady. 
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June 4th, 2004, 06:57 PM
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Re: Vanheim Pretenders: Allfather and Asynya
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Originally posted by Norfleet:
quote: Originally posted by PvK:
Asynja (note spelling) is a much better fighter than a Virtue, though, and doesn't tend to die from one hit of Elf Bane.
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Yes, but if you have her scripted as a mage to spam spells, she will die anyway because the spellcasting AI is too dumb to quit casting spells and fight, or cast spells and quit trying to fight: You have to script it to do one or the other, and it won't be able to switch functions to fit the battle.
I'm confident I have been quite able to script mage/fighters to cast some spells and then go into combat.
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As such, if you're using the Asynja just to lob spells from the back of the army, the increased durability is no asset, and innate armor is actually encumbering and counterproductive to spellcasting. The Virtue has better precision.
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No, the durability is still an asset, especially against flying attacks on the first few turns, or arrows or other ranged threats that can pick off a Virtue or other lightweight caster.
The armor could be counterproductive to casting, but it isn't glued to her. If you want to use her as a caster for a while, there are cheap items with no encumbrance which can replace her fighting gear.
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If you want to build a monster SC, the Allfather provides this at reduced price.
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I'm sure your right, as I expect I have never even tried to build something which you would qualify as a monster SC.
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If you want an A9 bless on a chassis that can also fight, the Titan provides this more cheaply due to his A3 start. The Titan is only one point of precision short anyway.....does one point really make that much of a difference, especially as he makes it up with his higher starting air magic, for a precision boost all the same, and when you take it up to A9, precision is high enough to use lightning bolts to snipe with anyway?
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No, I expect you're right that the Titan makes as good or better a lightning-bolt-sniper. However the Titan is 50 points more expensive base than Asynja, and Asynja is a better fighter (with hand weapons) than the Titan.
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Once again....where's the niche? In any niche you can try to slot the Asynja into, there's a pretender that seems to perform the exact same taskset far better.
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The niche I think I would try to use is "middleweight SC/caster and limited bless provider". This is perhaps an entire playstyle that doesn't fit what I take to be your "go all the way for one thing" approach. That tends to be my play style though. Be good at more than one thing; and I like units with good fighting skills. Piled with items that build on the skilled foundation, I think she might be able to take out quite a few "problem" threats, as well. Without dumping all that many points in one place.
I don't claim my approaches are the best, but they suits me, and I think Asynja has her advantages.
But ya, as I said before I wouldn't disagree if people gave her some other ability, increased something, or cut her cost to 50.
PvK
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