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June 4th, 2004, 07:16 AM
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Corporal
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Re: Vanheim Pretenders: Allfather and Asynya
Quote:
Originally posted by Graeme Dice:
I'm pretty sure that she has the highest base precision of any pretender chassis, which makes the combination of high air magic and thunderstrike quite impressive.
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Nope. If precision + Air magic is what you are after, Virtue is the better selection. Virtue has a base precision of 15 whereas Asynya has only 13 base. To futher slap Asynja in the face, Virtue costs 50 whereas Asynja costs 75.
Basically, she sucks and her cost is too high. Either buff her, or discount her.
EDIT: Spelled Asynja's name correctly.
[ June 04, 2004, 13:31: Message edited by: Inigo Montoya ]
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June 4th, 2004, 08:09 AM
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Re: Vanheim Pretenders: Allfather and Asynya
Asynja (note spelling) is a much better fighter than a Virtue, though, and doesn't tend to die from one hit of Elf Bane.
I kind of like Asynja... though I wouldn't object to her getting a boost or a cost discout.
PvK
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June 4th, 2004, 09:05 AM
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Major General
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Re: Vanheim Pretenders: Allfather and Asynya
Quote:
Originally posted by PvK:
Asynja (note spelling) is a much better fighter than a Virtue, though, and doesn't tend to die from one hit of Elf Bane.
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Yes, but if you have her scripted as a mage to spam spells, she will die anyway because the spellcasting AI is too dumb to quit casting spells and fight, or cast spells and quit trying to fight: You have to script it to do one or the other, and it won't be able to switch functions to fit the battle.
As such, if you're using the Asynja just to lob spells from the back of the army, the increased durability is no asset, and innate armor is actually encumbering and counterproductive to spellcasting. The Virtue has better precision.
If you want to build a monster SC, the Allfather provides this at reduced price. If you want an A9 bless on a chassis that can also fight, the Titan provides this more cheaply due to his A3 start. The Titan is only one point of precision short anyway.....does one point really make that much of a difference, especially as he makes it up with his higher starting air magic, for a precision boost all the same, and when you take it up to A9, precision is high enough to use lightning bolts to snipe with anyway?
Once again....where's the niche? In any niche you can try to slot the Asynja into, there's a pretender that seems to perform the exact same taskset far better.
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June 4th, 2004, 02:54 PM
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General
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Re: Vanheim Pretenders: Allfather and Asynya
Quote:
Originally posted by Inigo Montoya:
Nope. If precision + Air magic is what you are after, Virtue is the better selection. Virtue has a base precision of 15 whereas Asynya has only 13 base. To futher slap Asynja in the face, Virtue costs 50 whereas Asynja costs 75.
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The virtue is pretty useless in a combat role, since she only has ~26 hitpoints. You can use her as a mage, but you'd probably be better off using a Vanadrott for the same role in that case.
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June 4th, 2004, 03:57 PM
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Re: Vanheim Pretenders: Allfather and Asynya
Quote:
Originally posted by Graeme Dice:
The virtue is pretty useless in a combat role, since she only has ~26 hitpoints. You can use her as a mage,
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Sorry to pick things out of context, but I've been wondering about this for a while now. I mean, while Virtue is indeed lacking in hitpoints and so on, I've found her good as an early game combat support.
The thing being, Awe +6. 0th circle spell Air Shield to protect her from missiles, a cheap armour in case a hit gets through, send her with your armies against indies like on turn 3. The opposition just stands there drooling at her while your troops close in for the kill. The secret of survival isn't high hp, prot or def, but the fact that no-one will hit her. Of course, provinces with high morale troops must be avoided, but as a such her aid in early expansion has been priceless.
I'm not arguing that the Virtue isn't quite useless, after all most high-morale units turn her into kebab, but I'd just like a second opinion on putting her in combat use: doable or just sheer madness? She has performed well in my tests but it may be just pure luck.
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June 4th, 2004, 04:39 PM
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Re: Vanheim Pretenders: Allfather and Asynya
The Virtue is in the "Declining Viability" Category.
Awe, as it is, is a very potent ability (At +6) especially against Indept and non-high morale units early in the game.
As the game progresses, she becomes more and more fragile because her stats are based around Awe+6 being effective against a good chunk of the game (Anyone with lower than 16 Morale). She is regulated to using only her magic to survive (Which is acceptable because she her one path is very good and has some offensive and defensive spells that make it more bearable). If the mid-late game didn't use elite units that have high to mindless morale, or undead were not counted for their actual morale value but as a base. Or the holy aura of the Virtue burned them as a Fire Shield before they could touch the Virtue then that would make the Virtue much more survivable.
But as it stands now, any Death 2+ mage can kill a Virtue with the aid of some fodder.
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June 4th, 2004, 04:40 PM
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Re: Vanheim Pretenders: Allfather and Asynya
Are isn't such a great protection.
Virtue too I believe should be a little improved, it should be a very powerful fighting angel too ... at least as counterpart of Moloch as fighting stats.
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June 4th, 2004, 05:19 PM
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Major
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Re: Vanheim Pretenders: Allfather and Asynya
The Virtue is fairly cheap, has air magic and good starting dominion. IMO it doesn't need to be improved, though perhaps Awe does.
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June 4th, 2004, 05:19 PM
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Lieutenant General
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Re: Vanheim Pretenders: Allfather and Asynya
It seems that I will have to stand up in defence of Virtue.
First of all, she isn't meant to be SC, and most and if not all critics directed at her look like people expect her to take whole armies by herself.
Here is some pros that most seem to forget; she costs only 50 points for which you get a flier with great starting dominion (4). She is also excellent for high scales strategy - example:
Machaka with Virtue - +3 Order, Production and Growth and +2 Heat, 7 dominion strength, castle and level 5 in air is quite good and gives Machaka another magic path they are weak in (and allows easy Flaming Arrows + Wind Guide strategy) while allowing you to crank troops and mages at insane rate. Later on you will be able to amass large numbers of troops that she can protect with mist warriors spell.
Early Awe + Mistform CAN be used to beat independents; later Storm + Wrathful Skies is much better for her. Like Allfather she is a flier and can attack key provinces fast, but unlike Allfather she comes with lightning immunity and has no need to cast protections or wear items to protect herself from her own spell. With boots of speed she can cast both spells at the turn one.
Due to her flying/air skills, she can be used to support advancing armies and cast mass protective spells (like mist warriors) fast and without terrain restrains.
Of course, she has weaknesses, but undead are hardly one of them since she comes equipped with Flambeau that is designed to take them out. Of course masses of them will kill her but so will VQ as well. Key is to keep her mobile and out of the melee while doing carnage from afar. For the price she has lots of uses but I wouldn't mind her getting buffed up to the combat level of Moloch.
Couldn't help myself, had to help a lady. 
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