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  #1  
Old May 29th, 2001, 04:38 PM

Hydraa Hydraa is offline
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Default Re: Build queue

This feature was actually recently taking out of SEIV.
In earlier Version you could replace the top item in the queue or edit a new design that had not completed building yet to allow you to start building a higher tech ship that you did not have the tech for just yet.

Now you cannot change a design that is in any queue and if you replace the first item you lose all production towards it.
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  #2  
Old May 29th, 2001, 04:47 PM

Nitram Draw Nitram Draw is offline
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Default Re: Build queue

I like the spreading out of the construction like research and intel.
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  #3  
Old May 29th, 2001, 05:04 PM
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dogscoff dogscoff is offline
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Default Re: Build queue

Well what about the system usd in SEIII? That was great.

You were able to move partially completed projects up and down the construction queues, and even from one queue to another if you had >1 shipyard in the sector.

OK, ship construction is different now (ie partially built ships are "invisible") but with some work I don't see why the old system couldn't be updated, modified and applied.



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  #4  
Old May 29th, 2001, 06:35 PM

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Default Re: Build queue

Anything would be better than wasting yard time. That stinks.... Another thing I would like is the ability to retrofit a base yard without losing the points accumulated on the current project. Important early on, but not a problem later when the design is mature. It would be nice but I can do without it...
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  #5  
Old May 30th, 2001, 10:23 AM

klausD klausD is offline
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Default Re: Build queue

I also liked the building system of SE3 much more. Sniff.
Maybe MM did not know the old motto: dont fix an unbroken system.
bye
Klaus
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  #6  
Old May 30th, 2001, 02:01 PM

rdouglass rdouglass is offline
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Default Re: Build queue

The part I miss most about the SE3 build system is being able to shuffle partially completed items up and down (vertically) in the queue as dogscoff suggested. Not necessarily horizontally across Ship Yards, but up and down the individual SY queue.

I would like the ability for example, to temporarily halt construction on my Starbase (without losing the points accumulated) to emergency build a few weapons platforms. To me that's the feature I miss. Yes, moving ships horizontally across SY queues was cool also, but the vertical moves are ones I miss most.

[This message has been edited by rdouglass (edited 30 May 2001).]
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