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May 29th, 2001, 04:38 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
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Re: Build queue
This feature was actually recently taking out of SEIV.
In earlier Version you could replace the top item in the queue or edit a new design that had not completed building yet to allow you to start building a higher tech ship that you did not have the tech for just yet.
Now you cannot change a design that is in any queue and if you replace the first item you lose all production towards it.
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May 29th, 2001, 04:47 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: Build queue
I like the spreading out of the construction like research and intel.
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May 29th, 2001, 05:04 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Build queue
Well what about the system usd in SEIII? That was great.
You were able to move partially completed projects up and down the construction queues, and even from one queue to another if you had >1 shipyard in the sector.
OK, ship construction is different now (ie partially built ships are "invisible") but with some work I don't see why the old system couldn't be updated, modified and applied.
------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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May 29th, 2001, 06:35 PM
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Re: Build queue
Anything would be better than wasting yard time. That stinks.... Another thing I would like is the ability to retrofit a base yard without losing the points accumulated on the current project. Important early on, but not a problem later when the design is mature. It would be nice but I can do without it...
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May 30th, 2001, 10:23 AM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
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Re: Build queue
I also liked the building system of SE3 much more. Sniff.
Maybe MM did not know the old motto: dont fix an unbroken system.
bye
Klaus
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May 30th, 2001, 02:01 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Build queue
The part I miss most about the SE3 build system is being able to shuffle partially completed items up and down (vertically) in the queue as dogscoff suggested. Not necessarily horizontally across Ship Yards, but up and down the individual SY queue.
I would like the ability for example, to temporarily halt construction on my Starbase (without losing the points accumulated) to emergency build a few weapons platforms. To me that's the feature I miss. Yes, moving ships horizontally across SY queues was cool also, but the vertical moves are ones I miss most.
[This message has been edited by rdouglass (edited 30 May 2001).]
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