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June 3rd, 2004, 02:59 PM
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Corporal
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Join Date: Feb 2004
Location: Minnesota
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Re: MP Game - Omfg another mp game!
Quote:
Originally posted by PrinzMegaherz:
So far, Caelum and Man are taken, if you are interested in a fun game, are noob or at least not too experienced, feel free to post here which nation you want to take and send me your pretender (pretendergod@yahoo.de).
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The clause, "...if you are interested in a fun game, are noob or at least not too experienced, feel free to post..." made me think this was a game for noobs.

__________________
I am looking for a six-fingered man.
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June 3rd, 2004, 03:17 PM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: MP Game - Omfg another mp game!
Apparently, I need to learn to read. After Inigo's first post on the subject I re-read the post and STILL failed to pick that up. GAH. At least I have the excuse that I was very tired both times i posted  Anyway, that means I'm out.
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June 3rd, 2004, 03:59 PM
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Private
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Join Date: Jun 2004
Location: Athens
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Re: MP Game - Omfg another mp game!
Ok, i am going to show my noobness here.
What are VQ's and Clams?
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June 3rd, 2004, 04:24 PM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: MP Game - Omfg another mp game!
VQ, Vampire Queen, is a pretender chassis that is severely overpowered in the game as it is. It will be nerfed in the next patch.
Clams, or a water-2 miscellaneus item Clam of Pearls (construction 2 or 4, cant remember) that produces one astral gem every turn if it is in the possession of a commander. Nations with enough water mages can use these to quickly create huge gem incomes. As the more gems they get, the faster they can increase production having 200 astral gems by turn from clams in the endgame is nothing spectacular.
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June 3rd, 2004, 06:54 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
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Re: MP Game - Omfg another mp game!
Wow, tuna's explanation of clamming is shocking. 200 per turn is keeerazy income.
Prinz Megaherz - I think you should set an exact rule on VQ's and on clams. Just saying "don't overpower the game" leaves it really too open. If I take a VQ and beat someone in a couple of battles am I overpowering the game? If I build 30 clams am I overpowering the game? It should probably be something like:
1) no more than 10 clams owned by each country
2) no VQ's
Or something like that, or else anything goes in which case I'm taking a VQ and clamming. LOL.
John
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June 3rd, 2004, 08:34 PM
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Private
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Re: MP Game - Omfg another mp game!
Quote:
Originally posted by JJ_Colorado:
1) no more than 10 clams owned by each country
2) no VQ's
Or something like that, or else anything goes in which case I'm taking a VQ and clamming. LOL.
John
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From my point of view it's skill that decides outcome, not VQ or Clams. I have to admit I taked VQ but for Ulm this is thematic. But if you like, JJ_Colorado, i can change race to something different, for example Mictlan, do not castle, do not clam hoard, and i'll try to beat you even if you will use all this tricky techinques.
My point is that there is no definitly winning tactis unless you play versus seasoned vets, in this case almost all your tactics will be bad 
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June 3rd, 2004, 08:44 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: MP Game - Omfg another mp game!
I dont mind a vampire queen with strong blood and death magic, as you could expect from a vampire. I dont want VQ with other paths. That should solve the problem and make balanced enough to be played with.
Regarding Clam hoarding, I have no way of controlling how many clams are owned by each player. I have not experienced clam hoarding myself, so I am not sure whether it is as abusive as some people here mention or not. I am sure however, that using this strategy successfully needs a somewhat experienced player, and this is a low experience game, so those two things should exclude each other.
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