.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 3rd, 2004, 07:25 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Death & Blood a little borked?

Quote:
That's a common misconception.
Giggle. Always the same with you zen. It's quite comical. No, really. It is. LOL.

Quote:
Sheep are vocal, does that mean they are right?
Again, you are always comical.

Quote:
Evocation 6 is Hardly "Low". If you don't want to get into specifics, then don't say things are unbalanced. Especially when it was my Example of an obviously superior path of magic that wasn't as you claim 'borked'.
Ahh but if only you read the rest of the sentence instead of just flying off trying to make your "point". Note it said : "for a spell that affects the whole battle feild".

Quote:
If Orb Lightning is too effective Fire Darts should be looked at prior to Orb Lightning.
Fire darts is indeed a great spell for it's research level. Orb lighting is, however, in another class. It is one of the best evocation spells around given it's casting requirements and effects. It does have a weakness, units which are resistant to it's particular damage type, but other than that it's quite amazing.

Quote:
I doubt you see is what can be termed as 'problematic'.
Ok... whatever.

Quote:
Indeed you could, especially if you can't point out any one spell.
Indeed I went over a number of summons which seem to be exceptionally cost effective. NTJedi added the current spell-du-jour.

Well Zen I guess I'm through playing with you and your continual insults and random jabs. It's is funny though.
Reply With Quote
  #2  
Old June 3rd, 2004, 07:32 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Death & Blood a little borked?

Quote:
I have to disagree. The earth blessing is probably one of the best for nations with strong sacred mages. This is especially true for those that use communion a lot. Earth 10 gives the mages 5 reinvigoration per turn. Add in 4 on every communicant from earthpower, and 5 from being unconscious, and the mages will regain 14 fatigue per turn. That's a huge amount.
Hey that's a good one. However not all of the communion nations can go for earth power. However, just 10 fatigue per turn is very nice and could really save a good number of lives. I would guess that with a 2:1 ratio of slaves to masters you would have a good chance of everyone living though even long combats.
Reply With Quote
  #3  
Old June 3rd, 2004, 09:11 AM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: Death & Blood a little borked?

Quote:
Originally posted by Zen:
quote:
Originally posted by Stormbinder:
Hmmm, correct me if I am wrong Zen, but unless you have argued "for" and "against" VQ in different times (and have been changing your opinion in between), it sounds like you mostly argued just for the sake of agueing?...
No I argued that it should be adjusted; but that the reasoning was not sound and still is not. Unfortunately you have a very bad memory so I don't fault you for it. The reason that the VQ was 'nerfed' was because of it's priceworthiness vs Liches. Having nothing to do with it's combat effectiveness or "Abuse" as some people would wrongly catagorize it.
Heh, for the peace enforcing moderator you tend to get nasty very easly Zen. I've said "correct me if I am wrong", did I? No need for the insults.

I have no problem with memory, thank you very much. And I remeber what you told me about VQ and Liches. However I am surprised that you are saying that priceworthness have nothing to do with combat effectivness, when in fact they are clearly related.

If you take any strong SC chassis and give it 0 base chassis and 10 new path price, you'll make it more priceworthy. And the same time you will increase its combat effectiveness, since now for the same price you can make more powerfull pretender (relatively to any other pretender for the same price).


In reality they are two sides of the same coin. Of course the cost is not the only thing that affrcts combat effectivness, but it is one of the factors.


Anyway I am not really interested in the main subject of this thread, I just wanted to clarify your position on the VQ issue after it was mentioned here, since it was not clear to me from your "for and against" post, which you now did, thanks.

[ June 03, 2004, 09:54: Message edited by: Stormbinder ]
Reply With Quote
  #4  
Old June 3rd, 2004, 02:32 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Death & Blood a little borked?

[quote]Originally posted by Huzurdaddi:
It does have a weakness, units which are resistant to it's particular damage type, but other than that it's quite amazing.[/QUOTE}

It has another weakness, which is that it requires your mage to stand at the very front of the battlefield.

Quote:
Well Zen I guess I'm through playing with you and your continual insults and random jabs. It's is funny though.
You'd be better off if you tried to deal with his points, instead of just brushing him off.
Reply With Quote
  #5  
Old June 3rd, 2004, 03:01 PM

Guest
 
Posts: n/a
Default Re: Death & Blood a little borked?

Quote:
Originally posted by Stormbinder:
Heh, for the peace enforcing moderator you tend to get nasty very easly Zen. I've said "correct me if I am wrong", did I? No need for the insults.
I did correct you. Forgive me if I have to seem to hammer points home with you, from your Posts in the past you have a distinct lack of understanding of other peoples PoV.

Quote:
I have no problem with memory, thank you very much.
If you say so. I believe it's what is called "Selective Memory" and it affects us all.

Quote:
And I remeber what you told me about VQ and Liches. However I am surprised that you are saying that priceworthness have nothing to do with combat effectivness, when in fact they are clearly related.
Related how? A "Comparison of Lich vs VQ" and a change based on points may be construed as combat effectiveness. But the reason it was changed was not because of it's combat effectiveness, which ultimately will not change for the VQ itself. But rather it was a clear "No-brainer" that for every instance where you would consider a Lich, the VQ always won because of it's price/ability ratio. True, you don't see many Liches going toe-to-toe in a SC role (I believe this is an issue with the Liches, not the VQ being better) but now the Liches are less 'outclassed' by a factor of points for any number of Pretender Builds (Rainbows, Blessings, etc).

Quote:
If you take any strong SC chassis and give it 0 base chassis and 10 new path price, you'll make it more priceworthy. And the same time you will increase its combat effectiveness, since now for the same price you can make more powerfull pretender (relatively to any other pretender for the same price).
To a degree you are correct in the fact that it's more 'powerful' but not more combat effective. If you've ever used a lich, I doubt it's been a hand to face type of Pretender (his strengths fall in another Category). Whereas I can tell that you've used a VQ for exactly that. A Pretender with 3 Death and 1 Water is much more combat effective than a Pretender with 3 Death, 3 Blood, and 1 Astral. One is obviously more magically powerful, but the other is less 'combat effective'.

Quote:
Anyway I am not really interested in the main subject of this thread, I just wanted to clarify your position on the VQ issue after it was mentioned here, since it was not clear to me from your "for and against" post, which you now did, thanks.
No Problem.

[ June 03, 2004, 14:03: Message edited by: Zen ]
Reply With Quote
  #6  
Old June 3rd, 2004, 05:25 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Death & Blood a little borked?

[quote]Originally posted by Huzurdaddi:
quote:

...
Quote:
Got clams?
Clearly Borked! Moderatly easy access to exponential growth == bad IMO!

Yes, for those who can and do abuse them, but isn't that objection irrelevant in this thread? The thread suggests death and blood may be too powerful, and that water is weak. But clams are just one example of how water is strong. If they get reduced, presumably they may get something improved for balance, as well. Until then, they are a notable strength.
Quote:
quote:

Unimpressed with my sword of swiftness
Gimmie a wrath sword or Blood thorn any day of the week and twice on sundays!

Please do. Your sword is a two-hander that does only the same damage as mine, if it hits. My sword is a one-hander that attacks twice per turn. Your sword offers +2 to attack and +3 to defend. Mine offers +1 to each of my two attacks, and +4 to defend, plus I will be using my other hand for a magic shield, so if we have the same skill, you are going to have a hard time hitting me. I'd say your choice is sub-optimal except for beating up on lesser, living targets.

PvK
Reply With Quote
  #7  
Old June 3rd, 2004, 05:33 PM

Master Shake Master Shake is offline
Corporal
 
Join Date: Jan 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Master Shake is on a distinguished road
Default Re: Death & Blood a little borked?

The various paths of magic seemed damned well balanced to me. Some are better at certain things than others. That's the whole fricking point! If they all had great globals, summons, battle magic, and items, than the game would be more boring!

However, if you still think death is overpowered, then choose death magic. It's the easiest path for anyone to get into. Dark Knowledge is a D1 spell. You can create TWO easy +1 D items with D2 (skull staff and crown). You can summon revenants with D1 mage with a skull staff. A revenant can cast Dark Knowledge. A revenant with a skull staff can summon more revenants. A revenant with a skull staff and crown can summon a spectre (D1, 2?). A D2 spectre can take the staff and crown from the revenant and summon a Mound Fiend (D3, unholy 3). The Mound Fiend with the staff and crown is D5 and can do pretty much anything you want death-wise. So if you like death, go for it.

As a final point, I would say that Posts on an open forum whining about things being overpowered without any sort of clear argument backed up by specifics is a really bad barometer about real game balance.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.