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  #1  
Old June 4th, 2004, 09:31 PM

HJ HJ is offline
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Default Re: How do YOU play the game?

I'm also a sandbox player, so to speak, although I do enjoy the challenge that the AI can present. I don't like to play vs. people, as that's too stressful and I play the games to relax from the real world stresses. I like to lay back and try out things for the sake of trying them out, and without any competitive drive behind it. If I were to approach the game in any other way, it would lose it's charm, and instead of having a beautiful toy that I can enjoy with a (somewhat naive) fascination of a child, I would have to reduce it to a cookbook with recipes on how to win it as efficiently as possible. And I don't like cooking, so....

[ June 04, 2004, 20:32: Message edited by: HJ ]
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Old June 4th, 2004, 09:52 PM

Karacan Karacan is offline
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Default Re: How do YOU play the game?

On a sandbox/gamer scale I am at sandbox+2.

I wouldn't like Dominions at all if it featured modern military units like tanks or fighterplanes, even with the same game mechanics, the game context is always very important to me. The only 3D-Shooter featuring pre-WorldWarII-units I really really like isn't Wolfenstein but BloodRayne - not because of the mechanics, but because of the setting. There is something about being a rogue vampire lady secret agent. That's about the same feeling when I Gift Of Reason a Doom Horror or Abomination (though I admittedly haven't managed to summon an Abomination in DomII yet), and that's the major part of why DomII will survive on my harddisk until physical failure.
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Old June 4th, 2004, 10:33 PM
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Default Re: How do YOU play the game?

I'm definitely a sandboxer, but occasionally I have gamist tendencies.
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Old June 5th, 2004, 12:20 AM
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Default Re: How do YOU play the game?

I'm definitely a sandboxer, but one with a strange predilection for role-playing the eccentric, impractical or downright insane. Why yes, the gods must indeed be crazy!
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Old June 5th, 2004, 01:52 AM

Vynd Vynd is offline
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Default Re: How do YOU play the game?

I'm a gamer!
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Old June 5th, 2004, 02:56 AM

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Default Re: How do YOU play the game?

My style defies classification. I play for survival, thus my noteworthy slow, grinding combat style: I'm not actually trying to win, it just happens as a kind of side effect of outLasting everyone else. While a gamer would likely commit himself to crushing the other opponent, I tend to be less concerned with that and would rather keep a sizeable reserve to defend against surprises....although I guess they're not really surprises when they're expected.

Many think that I'll use anything to win....but that's not truly my goal. This has resulted in some confusion.
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Old June 5th, 2004, 05:35 AM
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Default Re: How do YOU play the game?

I actually think this is the greatest strength of the Dom II universe- it's so big, there's room for everybody. I could play forever sandboxing against the AI- experimenting and playing with all of the possible spell/hero/event possiblilities- and those people out there who love to match wits against their brethen can play the exact same game and get just as much satisfaction out of playing for keeps and trying to maximize the massive amounts of variables towards the desired results.

I actually think one of the marks of genius of this game is how almost any strategy will work at least a little bit, sometimes. I mean, imagine one player gets beat by another player, so perfectly and completely, that the only damage the losing player does to the winning player is to injure one of his archers slightly, putting out one of the poor fellow's eyes. Imagine if the winning player doesn't notice the injury and then moves the same archer into a pitched battle against another player of equal strength. Imagine that the resulting battle is perfectly balanced- the results of said battle could very well balance on weither or not a single arrow hits or misses its target. Suddenly, the "token" resistance of the first player becomes important!

An extreme and rather silly example, I know, but the point is simply that the game is so big, small things matter. This game has it's own mini Version of chaos theory, y'know? The butterfly flaps his wings, and the whole landscape changes...

Which means sandboxing isn't always useless, and no amount of power gaming can assure victory, simply because little things matter...

Anyway, just rambling. The main point of this speil is that this is a game so wide and deep that it can be played like Chess or like D&D, and I think that's just plain awesome
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