|
|
|
 |

June 7th, 2004, 03:31 PM
|
 |
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch available (2.12)
[Delayed response] What the sundry expletives?! You fixed the alt-tab texture bug, didn't you?! I LOVED that bug. A's and C's hurling lightning bolts at hyphens and asterisks, just like the ASCII-based dungeon crawls of olden times, and you just went and buried those YEARS of gaming history in the name of your ultramodern, flavor of the month "Version 2.12".
Praise retracted. Good day to you, sirs.[/Delayed response]
|

June 7th, 2004, 04:34 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch available (2.12)
Quote:
Originally posted by Cohen:
Azz ...
I expected some more things.
|
There's really no pleasing some people, is there?
OK, so there isn't much new content, mostly bug/balance fixes. But maybe we should all try the new stuff and balance before complaining? I mean - these two guys are doing this on their spare time, and I don't think Shrapnel pays them anything for it, other than whatever royalties they get for sales of the game. So, if they don't feel they've put enough testing into their future new nation, or new units, or whatever, I'd rather get a small new patch than nothing.
|

June 7th, 2004, 04:47 PM
|
 |
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: New patch available (2.12)
The changes to Desert Tombs look great.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|

June 7th, 2004, 04:57 PM
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: New patch available (2.12)
Desert Tomb, Tomb Guard. No more Sloth for lizards... (or then I've just played too much nations with crappy basic troops  )
Only... while all the predator lizards have ran away, how come you still can recruit Taskmasters? Hopefully they at least get Berserk+0 for being unemployed and frustrated?-p
|

June 7th, 2004, 05:02 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: New patch available (2.12)
Can someone summarize the changes to pangaea and desert tombs?
TIS
|

June 7th, 2004, 05:08 PM
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: New patch available (2.12)
Quote:
Originally posted by izaqyos:
Can someone summarize the changes to pangaea and desert tombs?
|
Haven't played Pans much in dom2 so can't say too much about them, Desert Tombs have at least two new units (Desert Ranger, MI? patroller; Tomb Guard, prot-21 elite) and one new mage (Keeper of the Tombs DFHH). They lost all the predator lizards and shamen. And, as it says in the patch list, Terror as a starting spell and cost to 150.
Edit: The new units seem to be capitol-only.
[ June 07, 2004, 16:13: Message edited by: atul ]
|

June 7th, 2004, 05:17 PM
|
 |
Major
|
|
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
|
|
Re: New patch available (2.12)
Quote:
Originally posted by izaqyos:
Can someone summarize the changes to pangaea and desert tombs?
TIS
|
NE has been boosted a little: the satyrs have gotten furs and the hoplites have gotten round shields instead of bucklers. The Minotaurs all have a strat move of 2 (except the grove guard). The Dryad hoplite is cheaper, and a bit better, and finally the Pan for NE now has 3N 2E instead of 3N 1E 1?
all great changes (IMO)
and thank you for changing the elemental armour Illwinter!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|