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June 8th, 2004, 08:15 AM
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Corporal
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Join Date: Feb 2004
Location: Denmark
Posts: 67
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Re: New patch available (2.12)
Nice patch !!!
A like the VQ and E-armor adjustements along with all the other stuff.
You guys rule !
(All this "I love Sweedes" will be put on hold for 2x45mins on the 22nd of June.  The return of Henke won't help you - Danish Dynamite Forever  )
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If I have seen further, it is by standing on the shoulders of Niefel Jarls
- Sir Ice-ac Newton
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June 8th, 2004, 08:15 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: New patch available (2.12)
great! I have just ask 2 week ago about Name Modding and I got it in this patch ... thank you devs! So now I could play without having to rename all my lizards one by one!!!!
good play
Liga
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June 8th, 2004, 12:35 PM
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Private
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Join Date: Feb 2004
Posts: 34
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Re: New patch available (2.12)
Ups, where is the Great Warlock?
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June 9th, 2004, 01:34 AM
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Corporal
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Join Date: Mar 2004
Posts: 63
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Re: New patch available (2.12)
Incidentally, the patch fails in the following instance: I had a .txt file command_line_switches.txt in a dominions2/doc folder (can't remember if that folder came with the install or if I added it to hold things like item and spell pdfs and other usermade documentation); when running the patcher it gave error:
This program cannot update the installed Version of Dominions II because of the follwing reason:
C:\Program Files\dominions2\doc\command_line_switches.txt: unknown Version.
I don't know if it's just this filename it didn't like or if any .txt files in the doc folder mess it up; it didn't have any problem with the .html or .pdf files I had in there. Anyway, I just copied the .txt out to desktop, deleted it from doc, patched fine, moved it back in, not a big deal.
However, I can't think of any reason why a usermade text document that isn't even going to be overwritten should cause any problems to a patch install program, just thought I should mention it.
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June 9th, 2004, 01:52 AM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: New patch available (2.12)
For me, the real highlight of this patch is Desert Tombs. While I didn't have much of a problem with them before, what I like so much about them now is the tight thematic focus given to them. As I've stated elsewhere, the whole Banefire idea really works well with them. The Shaman replacement is good, and the Tomb Guard seems almost wholly unnecessary, but a welcome addition.
I haven't looked at Pangaea much, as I have a hard time 'getting into them', but I might try New Era again, if Dryad Hoplites are a feasible strategy now.
Thanks for a great patch.
Scott
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Scott Hebert
Gaming Aficionado
Modding Beginner
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June 9th, 2004, 07:15 AM
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Sergeant
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Join Date: Apr 2004
Posts: 229
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Re: New patch available (2.12)
I guess the VQ has gone from the top spot to the middle of the pack after this patch. She's still better than all the humanoids, most of the titans and just about every immobile though. Nice touch taking her away from Ermor as well... since I'm sure most Ermor min/max players really don't care about the level 2 fire or whatever they would have to lose to get the same effect. I'm really not too worried about seeing any uber Ermor Ghost Kings any time soon. Not being immortal changes things a lot.
It's too bad neither of my pet wishes were adressed... those beng Golden Era Arcoscophile needing changes and overall avatar balancing. but it's a nice patch nontheless, and adressed the most important Mp balancing issues.
The new Desert Tombs looks nice, although I have one question. Is the shaman replacement supposed ot be feature or a drawback? I'd much rather have my shaman with his nature/astral powers than this guy. I guess he's a cheaper site searcher and decent researcher... but not an improvement. Just a nitpick, nice patch guys.
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June 9th, 2004, 07:51 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: New patch available (2.12)
Quote:
Originally posted by Blitz:
It's too bad neither of my pet wishes were adressed... those beng Golden Era Arcoscophile needing changes and overall avatar balancing. but it's a nice patch nontheless, and adressed the most important Mp balancing issues.
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Why don't you create a mod that accomplishes this? That would make it possible to test the proposed changes before making it the default. And if Illwinter makes it possible to enable mods on the command line, you could even create a game on my server with your mod :-D
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"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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