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Old June 8th, 2004, 02:16 PM
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Stormbinder Stormbinder is offline
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Default Re: Armor vs. Protection - question of piercing and negation

Quote:
Originally posted by tinkthank:
quote:
Originally posted by Sheap:
The unit receiving damage has an aggregate protection value which is based on both its natural protection, and its armor/magical protection. If the unit has a lot of natural protection then the total protection will not be the sum, but rather computed by the formula in the FAQ.

The armor piercing/negating weapon will reduce this aggregate protection rating by 50% or 100%, respectively, before trying to do damage.

Of course in many cases even an armor piercing weapon will not do any damage (i.e. standard crossbows vs. ulmish knights for most dice outcomes). But an armor negating weapon will almost always do damage if it hits.
When will an armor negating weapon NOT do damage if it hits?
When you get really unlucky. There is still open ended d6 involved, even when you have zero protection from armor dur to AN damage.
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Old June 8th, 2004, 02:19 PM
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Default Re: Armor vs. Protection - question of piercing and negation

The defender still gets a 2D6 roll to subtract from the damage regardless of protections values... right?


I was always wondering if Armor piercing worked like

(Wpn+Str+2D6) - (Protection/2 + 2D6)

or

(Wpn+Str+2D6) - (Protection + 2D6)/2
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Old June 8th, 2004, 02:50 PM
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Default Re: Armor vs. Protection - question of piercing and negation

Seems like:

(Wpn+Str+2D6) - (Protection + 2D6)/2

where the /2 is the armor penetration, would not make sense, because for targets with zero protection, the damage would be:

(Wpn+Str+2D6) - (2D6)/2

meaning that armor penetration would do more damage against targets with no armor, making the base damage stat mean different things, even when no armor is involved.

PvK
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