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  #1  
Old June 9th, 2004, 04:30 PM

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Default Re: New Version of Ashikaga Here

Potatoman,

The Mod looks great. And feels great. My only reservation is that they seem to just get too much diverse magic. Fire, Water, Death, Nature all just sitting on their mages.

It does play fine though, the updated costs are very reasonable as well as appropriate.

My only issue is with the Dragon Hero, he's quite powerful (as Heroes should be), but you can get him on turn 2, (I did with Luck 0, and on turn 5 with Misfortune 1). Don't know if there is anything you could do as far as toning down his base stats and adding in a few more slots to upgrade later so he's not an instant killing machine.
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Old June 9th, 2004, 06:03 PM
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Default Re: New Version of Ashikaga Here

Quote:
Originally posted by Bayushi Tasogare:
Ah, that makes sense. Ah well... it would have been neat to have another Blood nation...
Scott
I know this is off-topic, but ARE YOU KIDDING? The only more prevalent magic than blood is death. Already you have the nations Abysia (several themes), Mictlan, Jotunheim, Pangaea (base theme), Black Forest Ulm, and Vanheim with blood capability. I think there are *plenty* of blood nations - if there's any path that needs another nation it's earth, which only has Vanheim and Ulm (and a little in Machaka & Pangaea)

Not saying this to try to be an *** - I just honestly don't understand how anyone can think we need another blood nation.

[ June 09, 2004, 17:04: Message edited by: st.patrik ]
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Old June 9th, 2004, 06:16 PM

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Default Re: New Version of Ashikaga Here

I think we need more Earth/Water/Astral Nations!

I also wouldn't mind a Earth/Blood nation.

And a few more Fire/Death spells.
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Old June 9th, 2004, 06:37 PM

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Default Re: New Version of Ashikaga Here

Quote:
Originally posted by st.patrik:
I know this is off-topic, but ARE YOU KIDDING? The only more prevalent magic than blood is death. Already you have the nations Abysia (several themes), Mictlan, Jotunheim, Pangaea (base theme), Black Forest Ulm, and Vanheim with blood capability. I think there are *plenty* of blood nations -
Certainly there are a lot of Blood nations, but I don't like almost any of them. Mictlan is a MM nightmare that even in small games gets too involved for me. Also, they're SLOW. Of the rest of the themes, you have Abysia, who in base has no good blood-searcher and in BoH has rather underwhelming nat'l troops. Jotunheim suffers from the base Abysia issue, and Vanheim has actually very little blood capability. BF Ulm suffers from an enforced Death scale.

Something else I've noticed is that Blood tends to de-randomize your picks in your mages, the Jotun Gygja being the only exception. As I've said in the Ashikaga thread, I'd love to have a 'Blood Mystic'.


Quote:
if there's any path that needs another nation it's earth, which only has Vanheim and Ulm (and a little in Machaka & Pangaea)
There's also Golden Era Arco for certain, and base Arco can definitely get their hands on Earth mages. IIRC, Tien Chi might get some Earth gems as well.

What I find lacking is not so much this path or that path, but the combinations, ESPECIALLY on Pretenders.

Quote:
Not saying this to try to be an *** - I just honestly don't understand how anyone can think we need another blood nation.
I wasn't offended. My concern with the 'blood nations' currently out there is that they are too focused on 'one aspect' of Blood Magic. Abysia can get Devils and Archdevils, but not Frost Fiends or anything but the Fire Devils. Jotunheim is the reverse. Mictlan is the exception here, but the cost involved is far too high in a playstyle way.

But then, I'm a big proponent of high random picks on mages.

Scott
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Old June 9th, 2004, 06:44 PM

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Default Re: New Version of Ashikaga Here

Quote:
Originally posted by Zen:
I think we need more Earth/Water/Astral Nations!
*chuckles* The Lunar part of the Exalted mod will be Earth/Air/Astral... close enough for you?

Quote:
I also wouldn't mind a Earth/Blood nation.
Sort of odd that BF Ulm totally loses its Earth... best people for it now I guess are IF Ulm and Vanheim...

Quote:
And a few more Fire/Death spells.
Well, the ones that are out there are quality, IMO.

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Old June 9th, 2004, 06:54 PM
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Default Re: New Version of Ashikaga Here

I'd love to see a nation/theme with cheap (180 gold, like Sauromancers, for example) Earth 3 mages recruitable everywhere.

[ June 09, 2004, 17:54: Message edited by: Teraswaerto ]
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Old June 9th, 2004, 07:11 PM
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Default Re: New Version of Ashikaga Here

Quote:
Originally posted by Bayushi Tasogare:
...
First, why are the Mahotsukai death mages? I would have thought they would be blood mages, instead. Thinking a little farther, what do you think of perhaps a Mystic analog for Blood? 3 random Elemental magic, and 2 Blood? It'd be really quite versatile for the Elemental Blood Summons, in keeping with the Mahotsukai tradition, and suitably priced (200g, perhaps?) wouldn't overshadow Mictlan.
3 random elemental plus 2 blood for 200g wouldn't overshadown Mictlan?

Without much deep thought, it seems like it would, to me.

Mictlan has no random picks on any of its mages, and the mages it does have are expensive. Compare their most powerful: 2 Fire, 3 Blood, 4 Holy, for 390 gold. No versatility, and nearly twice the cost you proposed.

Moreover, Mictlan national troops are something many players have a hard time using effectively. Norfleet suggests playing Mictlan without taking any national troops at all. Ashikaga has Samurai, which from what I've seen in these threads are (naturally) quite good troops.

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