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May 30th, 2001, 07:00 AM
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Private
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Join Date: May 2001
Posts: 24
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Re: Sneak Attack, (an idea based upon Pearl Harbor)
I can't see a sneak attack working in SEIV unless your resources were so low that you NEEDED to mothball your fleet until you attacked.
On a somewhat related note, SEIV really needs what MOO 1 had (and not moo 2) (never played se1-3), which is ship initative and a sort of 'overwatch' mode. Initative is obvious why it would help, but what would help the AI in tactical would be the ability to set your weapons to auto fire at the first dangerous ship that enters your weapon range. This would help minimise the effect of 'wait for the computer to get close, rush into range and bLast' technique.
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May 30th, 2001, 07:10 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Sneak Attack, (an idea based upon Pearl Harbor)
The point is that there would be several players, and you would not know when or by whom you were going to be attacked, thus you would have to be extra dilligent in your war preprations for if you anticipated the wrong empire was going to attack, well.....
The game would work best with limited resources or dwindling resources. The more you have, the more it costs you. So keeping a large fleet on hand would be too costly. But you could keep a few small battle Groups, but no major war Groups.
Additionally this type of game would work, because its very simular to BOTF style of game play. You expand, and as you do so, you have to take into account that other empires are watching you very very closely, waiting for an opening in which to strike.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 30th, 2001, 09:47 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
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Re: Sneak Attack, (an idea based upon Pearl Harbor)
Actually, if you really think about it though, we already could do a "Capture the Flag" type of ending senario (at least for PBEM). I remember a year ago that lots of SE3 leagues and Ladders has special rule to dictate winners and champions. You could make it were if someone destroyes a certain base (maybe a Homeworld for example) the player wins the game or something. Would be very helpful for Tournament games if you wanted to keep it short. It would require good book keeping on the Host player though.
Unfortunetly, I have to agree that thier is now way to make the game itself have victory conditions like this, at least none to my knowlege.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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May 30th, 2001, 09:47 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Sneak Attack, (an idea based upon Pearl Harbor)
Actually, if you really think about it though, we already could do a "Capture the Flag" type of ending senario (at least for PBEM). I remember a year ago that lots of SE3 leagues and Ladders has special rule to dictate winners and champions. You could make it were if someone destroyes a certain base (maybe a Homeworld for example) the player wins the game or something. Would be very helpful for Tournament games if you wanted to keep it short. It would require good book keeping on the Host player though.
Unfortunetly, I have to agree that thier is now way to make the game itself have victory conditions like this, at least none to my knowlege.
__________________
Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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