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  #1  
Old June 11th, 2004, 08:34 AM

liga liga is offline
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Default Re: Rules Questions

Quote:
Originally posted by Sheap:

2) What is the exact relationship between Order scale, Unrest and Tax? I know Order/Turmoil affects the results of tax collection (7% per notch, right?) and Unrest also reduces tax collection. But I do not know exactly how Unrest does this.
there are basic game setting that you can change in a mod (or map)

10.4 #unresthalfinc
The amount of unrest that cuts income in half. Default is 50.

10.5 #unresthalfres
The amount of unrest that cuts resources in half. Default is 100.

... i don't know if it is a proportional things or something more complicated.

I also know that with unrest 100 or more you cannot recruit units!

good play
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  #2  
Old June 11th, 2004, 10:37 AM

Rainbow Rainbow is offline
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Default Re: Rules Questions

Regarding how Restless Worshippers work, try to do a forum search on "dominion.pdf". Download and read the whole thing (twice), or just search the document for the answer.

Basicly, Restless Worshippers are nice if you rely on dominion spread from non-preaching effects (pretender, prophet, temples, capital), and Ceremonial Faith is what you want if you are relying on preaching for dominion spread.

/Rainbow
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Old June 13th, 2004, 06:45 PM

Sheap Sheap is offline
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Default Re: Rules Questions

Thank you to everyone for your good answers.

However I have another question, of course.

How much Earth magic is required to be immune to Wind Ride? If you don't have that much, are your chances of being affected less, or is it immune/not immune?

Similarly for unit size. How big do you need to be and does it help if you are big, but not quite that big?
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Old June 13th, 2004, 08:11 PM

Scott Hebert Scott Hebert is offline
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Default Re: Rules Questions

From my own observations of unrest/income relationships, I believe the way they are related is logarithmic in nature, in an inverse relationship. That is, as unrest increases, income decreases, but the reduction differential always decreases (towards 0). I've noted that, after taking a rich province with high unrest, I still get a good proportion of the province's 'normal' income (income with no unrest). OTOH, even low amounts of unrest can reduce income significantly. These observations have led to the above hypothesis.

What the modding parameters would do, under this system, is move the point where income is halved, but the effects on either side would not be as affected.

It'd be much easier to describe this graphically, but I don't know exactly if I could do it here.

Anyway, I hope this helps.
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