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June 12th, 2004, 08:24 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Soul Gate Ermor tips?
I'm not an Ermor expert (nor expert in general) but in my experience:
1. Yes, no preaching. Even holy priests you recruit are going to be unholy (unholy level= holy-1). It's not a liability in SP, but you have to be more careful, and protect your temples better than usual. Surpressing enemy dominions is a bigger obstacle than maintaining your own.
2. It's always like that with dead Ermor themes, IIRC.
3. Yes, if they are in your dominion pillage to squeeze out more gold for the temples while you can. One good application of implementor axe here. If you don't have dominion in the province, if it has high income/population, and if you don't need to devastate it for strategical purposes, you can leave it for the time being. This is what I usually do with enemy capitals for a few turns. Btw, you can also crank up the taxes if you want the population to be gone quicker, and also to squeeze out a bit more money in the short term (or get rid of those annoying Last 10 people in it).
4. Hmm, I wouldn't know about that.
5. Yes. Cast Burden of time to speed up the process.
6. Yes. But with free summons, it's not too terrible of a loss. You can still use them at start when the supply issue is not too bad if you can afford them.
7. It depends on the situation. It also depends on the luck of getting free autosummoned commanders. You should usually play aggressive, so replenishing armies is important, and whatever suits the current situation better (many small armies coming all the time or few large ones at greater intervals) works. You'll more often run into problems of not having enough commanders to pick all of them up (like if you wait too long). And yes, it's micro-intensive, but it's hard to resist not using all those free troops.
Hope this helps a bit.
Cheers,
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June 12th, 2004, 05:59 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: Soul Gate Ermor tips?
In my experience, Ashen Ermor's dominion will kill a province's population, but has little or no effect on the Independent troops that are stationed there. In one game as AE, I had some sea provinces next to my capital that I left alone for a good long time. Mostly because I didn't feel like fighting a big army of Tritons when I had easier and more valueable targets to hit, but I also started to wonder if the army would die off when my dominion got high enough.
It never happened. By turn 40 or so my dominion was at 9 or 10 and the entire population of the province was dead, but the army stationed there appeared to me to be just as big as ever. It makes some sense, really, from a game balance perspective. If Ermor's killing dominion effect worked on troops, then how could anyone ever fight a war against Ermor? Any time you sent troops into Ermor's territory they'd start dropping dead.
I would assume that Soul Gate's dominion works the same as AE's in this respect.
[ June 12, 2004, 17:00: Message edited by: Vynd ]
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June 12th, 2004, 06:22 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Soul Gate Ermor tips?
Hmm, I haven't played Ermor for a few months now, but I seem to remember that the indies will start to starve once you kill off the population, and therefore get diseased as they run out of supplies. But maybe I'm just remebering wrong (as in, remebering cases where I already cast BoT or a province with a disease-causing site).
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June 12th, 2004, 07:19 PM
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Major General
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Join Date: Jan 2004
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Re: Soul Gate Ermor tips?
Quote:
Originally posted by Vynd:
If Ermor's killing dominion effect worked on troops, then how could anyone ever fight a war against Ermor? Any time you sent troops into Ermor's territory they'd start dropping dead.
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Well, the theory is that while Ermor's killer dominion doesn't work on TROOPS, it *DOES* destroy all of the population, and thus, the supplies: So troops *DO* start dropping dead of starvation, if left there long enough.
However, it does not appear that indies ever starve, no matter what the conditions are, something that is readily apparent on Indy-9.
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June 14th, 2004, 09:18 PM
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Sergeant
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Join Date: Oct 2000
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Re: Soul Gate Ermor tips?
Quote:
Originally posted by Norfleet:
quote: 4 - I notice that my home province has some gold income despite having no population in the province. And the Ermorian castle is 0-admin,so there shouldn't be any income from surrounding provinces. On my most recent turn the 70 income dropped to 66, and I'm puzzled by that also.
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I don't think that's your provincial income, but your entire nation's income. You may have misread the display. It is still possible for Ermor have to income even under 0 population, though: It's possible that you received a lucky gold mine that will now yield income: Always crank taxes on these puppies up to 200, so they'll yield double the income. The undead always pay their bills in full.
Quote:
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I built another castle to see if they all do this, but it does not have any income. I assume this is some sort of home-province bonus?
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This is either you misreading the upper display, or receiving free gold sites in your home province as a result of luck scale.
I definitely wasn't misreading the display. I'm aware of both income values and know the difference.
I experimented further and found:
- Adjusting the tax rate to 200 doubled the province income to 135.
- I sped to get to Acashic Record, but no extra, secret gold sites showed up in my home province when I searched with it.
Then I started a new game, same map (Cradle), but not choosing the "rich" option, and discovered:
- On the non-rich map setting, SG Ermor got 10 death gem income from the home province, and 200 starting gold.
- On the "rich" map setting, SG Ermor got 15 Death gems starting income from the home province, 600 starting gold, and apparently an steady non-pop-related gold income in the home province.
- I then checked Pangaea on the same map, rich setting, and it did not get extra gem income. (I didn't check the starting gold or try to figure out if there was extra non-pop gold income).
Very interesting - I had no idea that the "rich" game option would affect things like that - I assumed it only doubled the standard province gold/resources income and wouldn't touch things like starting gem income or starting gold amount.
Anyway, thanks everyone for all the great tips and info!
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June 14th, 2004, 10:05 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: Soul Gate Ermor tips?
Maybe Ermor gets the same bonus to gem sites that other nations do to income. After all, Ermor's economy is all gems, so giving them some bonus to gem income in rich world is only fair.
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June 14th, 2004, 10:47 PM
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Major General
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Join Date: Jan 2004
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Re: Soul Gate Ermor tips?
If you were playing a rich world, you may have received a random gold mine as a lucky random event: Ermor tends to have luck, and you probably did also. That would explain the province income, as Ermor's home province does not naturally receive income.
You also should never bother searching your home province in a standard game: You will never find anything. Additional sites gained in your home province are created by random events, and do not previously exist to be searched for.
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