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June 11th, 2004, 03:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: [Map Editing] How to?
You might also go to www.dom2minions.com and look for the WEvsTHEM scenario. It does alot of what you are talking about. Look at the .map file for that.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 11th, 2004, 04:04 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: [Map Editing] How to?
I've already read the pdf map editing help document, and none of these things are contemplated.
I'll check for your scenario.
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- Cohen
- The Paladin of the Lost Causes
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June 11th, 2004, 04:18 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: [Map Editing] How to?
The commands you need are:
#land
#owner
#commander
#units
#land command kills everything in the target province, and if you want to assign the province to some nation, you need to use this. If you use the #setland command, there will be an indie force in the province that will attack immediately when you host your first turn. All following commands will affect this province, until the next #setland or #land command
#owner X will assign the ownership of the province to nation X, e.g. #owner 0 gives it to Abysia.
The #commander places a commander of the specified type in the province. Note that there might be more than one commander type of the same name (e.g. the three different mounted commanders, 44, 45 and 46), and in that case it will use one of those types and it will always be the same type if you don't use the unit ID# (e.g. #commander 44). If you don't use unit ID numbers, you need to put the type in quotation marks (e.g. #commander "Mounted Commander")
The #units works exactly as the #commander command above, in all respects, except that it must be preceded by a #commander command first. For example, if you assigned 20 Hoplites to your mounted commander, it would be #units 20 "Hoplite".
That's about the basics of map editing, but it was all in the mapedit.pdf, so obviously you did not read it carefully enough or just weren't paying attention.
Edi
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