While I agree with the "friendly dominion bonus" method of checking, that's not much use while planning moves
I think you are however mistaken - I think the friendly dominion needs to be in place at the start of the turn, not the end of the turn, for dominion to work.
Affecting dominion is taken at the start of the turn for stat/hp -modifiers of pretenders and prophets, and I think although I am not sure that for immortality only the dominion at the end of the turn matters.
First one is easy to try out: attack with your pretender from positive dominion province to one with negative dominion, and you'll see he has bonus to hitpoints (and other things), but I don'tremember where I read the latter 'fact' about immortality&dominion.