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June 17th, 2004, 04:47 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: MP Game - Humans High Gems Low Magic
Incidently - I'm in, as Ermor. That makes 8 players, for a map described as "Suitable for 14-17 players".
Anyone else interested in a game that's set to run too fast, with arbitrary limits on Pretenders, mandatory Drain-3, very difficult magic research, but oh! Magic sites 75 and a rich world? 
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Wormwood and wine, and the bitter taste of ashes.
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June 17th, 2004, 06:22 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by Maltrease:
Taking it further off topic...
If Esbens server could contain 200 games and you had the same control that you had when hosting your own game... why would you ever not use his?
I think an official game server from Illwinter or Shrapnel would be excellent idea. You are really not talking about much in terms of cost. Bandwidth is not a big issue and for $2000 you could probably put together a server with a 3Ghz processor and 2 Gigs of RAM.
My thoughts... for what they are worth.
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You woudn't need a 3Ghz processor. The 300Mhz in my server hosting 23Games, and apache server, mail for three people etc etc are usually >95% idle.
The RAM is worse. I'm no expect in memory mangement, but my server is currently using 600--700 Mb memory. A rough figure would be 500Mb/20 games, or 5Gb. Which is more than a x86 can address(!). Luckily, swap can make up for a lot of this, so 3Gb memory could probably do the trick.
And Shrapnel probably won't do this, because servers are expensive to run :-/
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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June 17th, 2004, 06:29 PM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
Posts: 166
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Re: MP Game - Humans High Gems Low Magic
I'm in as C'tis
I took the serpent king. although he can morph to that serpent its still 10 pt. paths and relevant to the nation...i hope that's cool.
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June 17th, 2004, 07:16 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: MP Game - Humans High Gems Low Magic
Because the server does calculation only when a turn hosts ^^ ptherwise it has only to store and send the turns.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 17th, 2004, 07:28 PM
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Private
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Join Date: Jun 2004
Location: Mars
Posts: 5
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Re: MP Game - Humans High Gems Low Magic
They could easily do a 1 big game server. They could do it like blizzard(makers of starcraft warcraft and diablo series) does it. Adds at the top, then a button that says host/join game if u choose host u get to make settings, if u choose join a new windo comes up like this
Add=Advertisment used to pay for server. B= map Picture S=Settings
Add1 Add2 Add3
Game Name
Ornais B
S
Karan
B
S
Joe Come
B
S
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I live on mars
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June 17th, 2004, 07:44 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by Maltrease:
Taking it further off topic...
...
Maybe it is just me but I have a hard time keeping up with the games that are not on Mos server.
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Sorry for continuing off-topic, but
are there other open servers or are you talking about private ones?
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June 17th, 2004, 08:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: MP Game - Humans High Gems Low Magic
Any individual player can be a host for a game. I have no problem with keeping up with those games since I make an icon to take me to each one. All I have to do is click thru them each day. You could also make a web page on your own machine very easily which lists your games.
I have offered to do a multi-game server on my linux server. Im still interested in trying it myself in a slightly different form than Mosehanson has done.
As for Shrapnel doing a server, they have offered to do that. But it wont be a "they could easily do". It will be "when one of us makes a stable server". When the server project here is alittle farther along then those discussions may kick up again. The same with the PBW server project which is going on in the Space Empires IV forum (also a Shrapnel forum).
Pros and Cons. Shrapnel runs Windows servers. A Linux server could be done cheaper but it would be new territory for them. I think the best possible answer would be for someone to do a simple generic PbEM site which could handle both Dom2 and SEIV games (and any others that Shrapnel picks up)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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