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July 15th, 2004, 12:10 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by Cohen:
I doubt the game is screwed up by my rules, but only by ppl that doesn't read the rules or ignore them.
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You make games with far too many rules, things that can't be enforced. Then, when people get confused, don't read, etc, the game is screwed up.
Your "house rules" games might be fine for a group of people gathering to start a game via IRC, where each knows, understands, and wants (or at least agrees to) the rules, but they suck for hosting on mosehansen, especially when you aren't willing to do the work to ensure that all players know and follow the @#$@# rules.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 16th, 2004, 05:48 PM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: MP Game - Humans High Gems Low Magic
cohen i can't believe your dropping out. I don't know how multiple nations going after you, when your score graphs looked like they did, could be such a suprise.
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July 16th, 2004, 06:12 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game - Humans High Gems Low Magic
Quote:
Originally posted by djtool:
cohen i can't believe your dropping out. I don't know how multiple nations going after you, when your score graphs looked like they did, could be such a suprise.
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Typical Cohen. Two turns ago, he had more than twice as many provinces as anyone else. Still has more than twice as many forts. Still has almost twice as much gold income and more gem income than anyone else. Only Man (who cheated) and C'tis have better research.
But, typical Cohen - he overextended, expanding without consolidating his gains and without protecting them, and when people (naturally) take advantage of this and start grabbing his undefended provinces, he doesn't like it. (Won't change his style of play or strategy, but doesn't like the results.)
So it isn't any fun anymore, he's got sand in his underwear - time to quit. Meantime, he isn't enforcing the rules he made, ie, kicking Man to AI for using an invalid Theme / pretender for the game.
So - I guess that from now on, all Cohen's "house rules" are just guidelines - Manticores and VQs are close enough to "human / immobile" pretenders, for instance. 0 clams, 20 clams - close enough.
[ July 16, 2004, 17:15: Message edited by: Cainehill ]
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 16th, 2004, 08:16 PM
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Corporal
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Join Date: Jan 2004
Location: LA, CA
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Re: MP Game - Humans High Gems Low Magic
Not sure I have any problem with house rules. But I do find him leaving the game frustrating. I mean what did he expect us to do. He was twice the size of anyone else. Should we pat him on the back or fear him. The only choice was to bring him down to size. It was not even a coordinated attack. With some diplomacy he could have made a deal with 1 or 2 players allowed himself to be shrunk down to size and been fine. I can only assume he wanted an easy win and anything else isn't fun.
Now I do know the frustration of having multiple powers form a team against you, but that is not what happened, we just all recognized that it was attack him or lose.
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July 16th, 2004, 10:19 PM
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Private
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Join Date: May 2004
Location: Massachusetts
Posts: 30
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Re: MP Game - Humans High Gems Low Magic
OK for the record, I was not paying attention to the magic/drain scale after choosing Last of the Tuathas (sp). I have been playing 2 different Man gods and spaced on putting the wrong one in.
Frosted Flake has been running my turns for the Last 3 days due to a recent addition to my family. I honestly do not play this game to have to win at all costs and seriously apoligize for any inconvenience this has caused you.
I have no big burden about dropping out of the game, which ever way or what remedy the rest of you that are still left suggest.
I do think that Cohen has some silly rules, but we do accept them when we start his game, and in the future I will pay even more attention to, and run samples of my god to make sure that I follow the letter of said rules.
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July 16th, 2004, 11:46 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: MP Game - Humans High Gems Low Magic
Sorry, I'm not interested in a game where in 2-3 turns I'll be annihilated.
Jotunheim, Pangea, Mictlan, Ulm, C'tis were all attacking me, after I and Mictlan had a war against Caelum.
So on even if score graphs shows me as having far more provinces than other ppl, it's totally pointless for me to keep playing where I've firstly no more fun to see every turn a dozen of provinces lost and my armies being smashed.
I tried to play when I was *only* against Jotun-Ulm and Pan ... but when C'tis and Mictlan joined I lost any interest.
I'm not so skilled to deal with all those enemies, especially having only national troops and 2 non commander summons.
I'm recreating another game with strange rules however.
Tell me only if I need to use masterpassword to set AI Man or not ... up to the vote of other players. (if master pass works)
[ July 16, 2004, 22:49: Message edited by: Cohen ]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 17th, 2004, 12:29 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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Re: MP Game - Humans High Gems Low Magic
Cohen you can not seriously expect everyone else to sit and watch your empire grow to over twice the size of everyone elses and then stop and allow you time to consolidate and be nice enough to attack you one or two at a time. Thats the way the politics of this game work, and thats the way they SHOULD work. Next time you should realize this and cut your growth back in favor of consolidation so you dont become the automatic target.
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