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June 18th, 2004, 05:57 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: How would you patch this game?
Quote:
Originally posted by PvK:
If your summoner's time has a value, or you prefer to have the fiends sooner rather than later, then the "economy" point is earlier.
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They aren't particularly impressive for level 9 spells though, when compared to what is available in other paths.
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June 18th, 2004, 06:34 PM
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General
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Join Date: Jun 2003
Location: az
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Re: How would you patch this game?
Major Fixes Needed:
1) Attacking Units are Auto-Killed when they are not able to retreat after X-turns. (40 or 50 turns)
---This really should be fixed so that attacking units are auto-retreated into neighboring provinces.
2) AI opponents should not be sending their pretender into the death match events. Also a better prize should be introduced for the death match event... most agree it's not worth sending a commander.
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June 18th, 2004, 06:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: How would you patch this game?
Quote:
Originally posted by NTJedi:
Major Fixes Needed:
1) Attacking Units are Auto-Killed when they are not able to retreat after X-turns. (40 or 50 turns)
---This really should be fixed so that attacking units are auto-retreated into neighboring provinces.
2) AI opponents should not be sending their pretender into the death match events. Also a better prize should be introduced for the death match event... most agree it's not worth sending a commander.
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Check the thread subject. How would YOU solve the latter? And giving numbers for the first would help too...
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June 18th, 2004, 07:03 PM
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General
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Join Date: Jun 2003
Location: az
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Re: How would you patch this game?
Quote:
Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...
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The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation which attends.
[ June 18, 2004, 18:30: Message edited by: NTJedi ]
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June 18th, 2004, 07:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: How would you patch this game?
Quote:
Originally posted by NTJedi:
quote: Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...
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The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation. Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 18th, 2004, 07:23 PM
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Major General
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Re: How would you patch this game?
Quote:
Originally posted by Gandalf Parker:
Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems.
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Are we trying to encourage people to participate, or make participation even LESS attractive?
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June 18th, 2004, 08:21 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: How would you patch this game?
Quote:
Originally posted by tinkthank:
5. "Throw Away" option in "Transfer Item" screen set off somewhat from "put into lab"
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On this one, if they'd just put the "Put Into Lab" option at the _TOP_ of the list it'd be a life saver, especially for those times you have a scholarship of mages researching and forging in one spot.
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