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June 21st, 2004, 03:12 AM
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Sergeant
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Re: Golden Age Arcoscephale
Quote:
Consider the following Pretender:
Pretender: Shedu
Cost: 125
Scales: Order3 Sloth1 Growth1 Magic1
Cost: 160
Fort: Castle
Cost: 80
Paths: Earth 4 Astral 4
Cost: 96
Dominion: 5
Cost: 21
Total Cost: 125 + 160 + 80 + 96 + 21 = 482
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Pretender: Nataraja
Cost: Squat
Scales: Order 3 Sloth 1 Growth 1 Magic 1
Cost: 160
Fort: Castle
Cost: 80
Paths: Earth 4 Astral 4
Cost: 222
Dominion: 5
Cost: 21
Total Cost: 0 + 160 + 80 + 244 + 21 = 505
Cut 5 points off your design and you can have the 4-armed beatdown of death. Dunno about you, but I'd rather have a fortress and the Natty. Of course with 4 astral you may as well take an immobile, for all the good he'll do outside the capitol.
[ June 21, 2004, 02:13: Message edited by: Blitz ]
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June 21st, 2004, 03:31 AM
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General
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Blitz:
Cut 5 points off your design and you can have the 4-armed beatdown of death. Dunno about you, but I'd rather have a fortress and the Natty. Of course with 4 astral you may as well take an immobile, for all the good he'll do outside the capitol.
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You both picked the same castle, and the nataraja is certainly not as useful in the early game as the Shedu. That's why I'm still wondering what, exactly are the game parameters that you are using to determine that it is never worthwhile. What about a 3 player VP game on Brittain for example?
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June 21st, 2004, 03:32 AM
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Sergeant
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Re: Golden Age Arcoscephale
Or lol even better...
Pretender: Wurm
Cost: 75
Scales: Order 3 Sloth 1 Growth 1 Magic 1
Cost: 160
Fort: Castle
Cost: 80
Paths: Air 1 Nature 1
Cost: 100
Dominion: 5
Cost: 21
Total cost: 426 points (spend the rest as you wish)
Now you got a much better expander, and later in the game he can sit in the lab and forge rainbow armor instead of shroud of the battle saint!
Quote:
That's why I'm still wondering what, exactly are the game parameters that you are using to determine that it is never worthwhile.
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He's trying to demonstrate that in order to get a earth 4 /astral 4 blessing on your mystics through use of a shroud of the battle saint, the Shedu is the best pretender choice. Why one would go to such lengths to achieve such a thing is irrelevant. Clearly the Nataraja is superior, even under the conditions most favorable to the Shedu. You could also achieve similar results with a Son of the Sun (the astral Version), which is of course available to arcoscophile.
No, even when seeking the allpowerful earth/astral blessing, the Shedu still sucks. Sorry.
[ June 21, 2004, 02:40: Message edited by: Blitz ]
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June 21st, 2004, 03:35 AM
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National Security Advisor
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Blitz:
quote: quote:
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Originally posted by Graeme Dice:
Of course it has redeeming qualities. It has earthpower, invulnerability, luck, body ethereal, and astral shield. It's also a flying trampler, which allows it to smash normal armies.
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Well, yeah, as long as said normal army can be broken in less than 10-15 tramples. Even Earthpower can't compensate for the enormous fatigue of trampling: I had messenger boots, a resilience amulet, and earthpower all running at once on a Fat Momma. She still fatigued out. Not cool.
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Read what Norfleet said again. You just don't get it do you? I get it. But that is why you don't send big tramplers in alone - you send them accompanied by other very good units, to add to the carnage.
PvK
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June 21st, 2004, 03:42 AM
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Norfleet:
... Also, if everyone is set to guard commander, the entire group routs the moment somebody bites it. And somebody will probably bite it that way. ...
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I've never noticed that kind of problem. Seems like Groups of units on Guard Commander are no more likely to rout on losses than Groups with any other kind of orders.
PvK
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June 21st, 2004, 03:44 AM
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Sergeant
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Re: Golden Age Arcoscephale
Quote:
I get it. But that is why you don't send big tramplers in alone - you send them accompanied by other very good units, to add to the carnage.
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But the question is WHY!
Why use a big trampler at all? Why not just use a non overcosted chassis with a full compliment of equipment slots... or barring that, if you REALLY want to trample, why not use an encumbrance 0 POD or something? At least then you can soul vortex and hold 2 shields... plus wear maybe some armor. For the love of god WHY?
Prince Of Death
DDDDD EEEE SSSS
Dominion 5
Boots of Behemoth
Order 3
Sloth 1
Castle
Do I win now? Oh my god please just stop.
[ June 21, 2004, 02:46: Message edited by: Blitz ]
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June 21st, 2004, 03:57 AM
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Blitz:
Why use a big trampler at all?
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Because trampling is the best way to kill large quantities of normal troops very quickly and in the very early game.
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Why not just use a non overcosted chassis with a full compliment of equipment slots...
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Because that need for equipment means that it will take many more turns for the pretender to start affecting battles. The shedu is out and conquering from turn 4.
Quote:
or barring that, if you REALLY want to trample, why not use an encumbrance 0 POD or something?
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The prince of death cannot have his afflictions healed by the priestesses.
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At least then you can soul vortex and hold 2 shields... plus wear maybe some armor. For the love of god WHY?
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Any armor he can wear isn't going to do more than what you could get with invulnerability. With 400+ hitpoints, protection 30, luck, astral shield, and etherealness, the shedu is hard to kill even when surrounded and unconscious. It's the flying equivalent of a monolith, and has to be used for a different purpose and with different tactics than many other pretenders, but that doesn't make it useless.
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Do I win now? Oh my god please just stop.
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The prince of death you just described is far more vulnerable to mind duel than the astral 6 Shedu, and requires equipment that Arco will have trouble forging in the first 10-15 turns if you also want to do any alteration or enchantment research. You keep comparing the Shedu to pretender designs that are made for different types of games, and for different goals. Of course it doesn't match up in its ability to kill other SCs, but as I've said that's not the point of the unit.
And by the way, asking if you "win" is pointless when this isn't a competition.
[ June 21, 2004, 02:58: Message edited by: Graeme Dice ]
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