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  #1  
Old June 24th, 2004, 10:08 AM

Norfleet Norfleet is offline
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Default Re: Castle walls?

The Arcane Masonry works, and will repair the walls....but it will not stop the attackers from storming. The walls, however, will be repaired in the relevant manner should the stormers be repelled, and there are still people outside besieging.
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Old June 24th, 2004, 11:12 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Castle walls?

That formula seems unrealistic to me. Destroying things is much easier than repairing it. Can you think of a situation where ten guys on the outside take a catapult to the wall and launch rocks at it, which is how most people would try to break down a wall. Each time a rock from the catapult hits a wall, a dent is created and bricks are knocked from the wall, which is what I think catapult rocks tend to do to walls. When the defenders see a dent, say there's a hundred of them, they all swarm out to that place (and keep in mind that catapult rocks tend to hit the outside of the wall instead of the inside surface) and with bricks and mortar, repair it until it's good as new. The ten men outside can hurl as many rocks as they want, but the hundred in the castle will keep coming out and repairing the wall forever.

What if there was no siege engine involved, which I assume is the case because siege power is dependent on strength. Are the attackers going to take hammers or pound at a wall with their fists until it breaks down?

What exactly is the siege simulation simulating?

Edit: edited to make it more dev-friendly.

[ June 25, 2004, 13:06: Message edited by: HotNifeThruButr ]
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Old June 24th, 2004, 11:28 AM

liga liga is offline
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Default Re: Castle walls?

I think that is just a simulations ... during a real siege a lot of things could happens (siege machines, rocks, burning oli, big machines form inseide throwing on besiegers).

An easy way to simulate that is just count the number of biesiegers and people inside the catsle and compare ... if besiegers are more powerfull they could be abel to damage the walls, otherwise people inseide the catle are able to keep them far and make soma repair.

Using the strenght of the units make sense becouse usually during a siege strenght units are able to better than weaker ones ... but I think the intent of developers is just to find an easy formula to simulate, not to reproduce in details a siege

good play
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Old June 24th, 2004, 11:52 AM

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Default Re: Castle walls?

Keep sieges are quite a bit more complex than just tearing down a wall and rushing in through the gap. In Dominions, we always have then attackers filing in through an open gate, where the defenders are waiting for them in the courtyard. This is a pretty crude picture, which doesn't give our imagination much to work with, but this is because the focus of Dominions is not on the keep sieges.

To imagine how a real keep siege could happen, it could involved many varied strategies. Breaking down the main gate, ladder storming walls, tearing down walls, starving out the defenders, tunneling under walls to make them collapse,. these would just be a few strategies that could be combined in various ways, depending on the layout of the keep and the immediately surrounding area.

Add the many fantasy elements of Dominions two, like flying attackers, magic horns that can bLast down walls, towers and gates, magic that can do pretty much anything, the tactics involved in winning a siege become very complex and varied indeed.

The strength of the attackers and defenders could reflect their ability to chop down and transport lumber to construct siege engines. It is easy to imagine how much more useful a Jotunheim giant would be in a siege on either side of the wall, compared to a puny human. The Jotun are known for hurling spears the size of treetrunks at their enemies. Compared to firing longbow arrows at the uncoming gate ram, a few giant tossed boulders would probably produce vastly better results.

In the case of city guards or similar units that get a defence bonus, think 'people who are trained specifically for defending a castle'.

I think keep sieges work very well in Dominions. There is no micromanagement at all, and we still have the major important elements, like the defence value of the fortification, the relative sizes of the besieging and besieged forces, attrition from lack of supplies, opportunity for relief forces to arrive, the ability to make sorties out of the fortification (break siege and retreat back inside), etc.

/Rainbow
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  #5  
Old June 24th, 2004, 07:12 PM
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NTJedi NTJedi is offline
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Default Re: Castle walls?

Quote:
Originally posted by Merry Jolkar:
What is the formula to determine how much damage is done to a castle wall in a siege? Some forts seem impentetrable.
Thanks much, Merry
Bring 4 siege golems with your army... and you will be storming the castle very soon.

The spell crumble also works great.

[ June 24, 2004, 18:13: Message edited by: NTJedi ]
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Old June 24th, 2004, 07:26 PM
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Default Re: Castle walls?

Even one golem will give a big advantage.
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Old June 24th, 2004, 07:34 PM

Norfleet Norfleet is offline
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Default Re: Castle walls?

Quote:
Originally posted by HotNifeThruButr:
Are the attackers going to take hammers or pound at a wall with their fists until it breaks down?
If you're a Siege Golem, yeah, that's actually how you do it.
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