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June 24th, 2004, 07:12 PM
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Re: Castle walls?
Quote:
Originally posted by Merry Jolkar:
What is the formula to determine how much damage is done to a castle wall in a siege? Some forts seem impentetrable.
Thanks much, Merry
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Bring 4 siege golems with your army... and you will be storming the castle very soon.
The spell crumble also works great.
[ June 24, 2004, 18:13: Message edited by: NTJedi ]
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June 24th, 2004, 07:26 PM
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Major General
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Re: Castle walls?
Even one golem will give a big advantage.
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June 24th, 2004, 07:34 PM
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Re: Castle walls?
Quote:
Originally posted by HotNifeThruButr:
Are the attackers going to take hammers or pound at a wall with their fists until it breaks down?
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If you're a Siege Golem, yeah, that's actually how you do it. 
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June 24th, 2004, 09:08 PM
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National Security Advisor
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Re: Castle walls?
It's not crap, it's abstract.
And, there are historical cases where a very small number of men held a castle for a very long time against a large army.
The formula is obviously a fairly simple abstraction, but I don't think it's unreasonable, or that it gives undo advantage to either side.
Yes breaking things tends to be easier than building them, but seiges greatly favor the defender if the fort is well-designed and competently garrisoned. A defender isn't necessarily rebuilding a wall as it gets damaged, but he might be keeping people from getting near the wall with dropped objects, boiling oil, etc.
PvK
Quote:
Originally posted by HotNifeThruButr:
That formula seems like crap to me. Destroying things is much easier than repairing it. Can you think of a situation where ten guys on the outside take a catapult to the wall and launch rocks at it, which is how most people would try to break down a wall. Each time a rock from the catapult hits a wall, a dent is created and bricks are knocked from the wall, which is what I think catapult rocks tend to do to walls. When the defenders see a dent, say there's a hundred of them, they all swarm out to that place (and keep in mind that catapult rocks tend to hit the outside of the wall instead of the inside surface) and with bricks and mortar, repair it until it's good as new. The ten men outside can hurl as many rocks as they want, but the hundred in the castle will keep coming out and repairing the wall forever.
What if there was no siege engine involved, which I assume is the case because siege power is dependent on strength. Are the attackers going to take hammers or pound at a wall with their fists until it breaks down?
What exactly is the siege simulation simulating?
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June 25th, 2004, 12:36 AM
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Re: Castle walls?
PvK, some "forts" may just be watchtowers or mausoleums. But I guess it works, it's just that darned message that says "The fort is being repaired faster than our men can breach it" or something to that effect.
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June 25th, 2004, 04:37 PM
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Re: Castle walls?
Quote:
Originally posted by Ragnarok-X:
Even one golem will give a big advantage.
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I'm sieging one of the castles owned by C'Tis (AI controlled) and I have 3 ArchDevils(SC), 2 demonlords, 6 siege golems, 40 various troop types plus 50 fiends of darkness. The Last message I got was the fortress remains unharmed.
Thats one of the reasons I love the XL maps... guarantees huge battles! 
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June 25th, 2004, 04:58 PM
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Re: Castle walls?
I think this is very realistic when you really look back on history. Two vast armies fighting it out. One army lined up with a sea of mighty war machines and the other hunkered up in a castle.
Each side having a ball throwing boulders and flaming oil on each other until someone cries 'timeout!'
Then one side builds more war machines while the other repairs the castle. It happened all the time! I swear! Really....really....
And of course those being seiged may not have food or water...but they have tons of construction materials. That is a given...duh!
-Christopher 
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