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Old June 25th, 2004, 12:36 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Castle walls?

PvK, some "forts" may just be watchtowers or mausoleums. But I guess it works, it's just that darned message that says "The fort is being repaired faster than our men can breach it" or something to that effect.
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Old June 25th, 2004, 04:37 PM
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Default Re: Castle walls?

Quote:
Originally posted by Ragnarok-X:
Even one golem will give a big advantage.
I'm sieging one of the castles owned by C'Tis (AI controlled) and I have 3 ArchDevils(SC), 2 demonlords, 6 siege golems, 40 various troop types plus 50 fiends of darkness. The Last message I got was the fortress remains unharmed.

Thats one of the reasons I love the XL maps... guarantees huge battles!
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Old June 25th, 2004, 04:58 PM

JDScherrey JDScherrey is offline
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Default Re: Castle walls?

I think this is very realistic when you really look back on history. Two vast armies fighting it out. One army lined up with a sea of mighty war machines and the other hunkered up in a castle.

Each side having a ball throwing boulders and flaming oil on each other until someone cries 'timeout!'

Then one side builds more war machines while the other repairs the castle. It happened all the time! I swear! Really....really....

And of course those being seiged may not have food or water...but they have tons of construction materials. That is a given...duh!

-Christopher
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Old June 25th, 2004, 06:37 PM
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Default Re: Castle walls?

Quote:
Originally posted by HotNifeThruButr:
PvK, some "forts" may just be watchtowers or mausoleums. But I guess it works, it's just that darned message that says "The fort is being repaired faster than our men can breach it" or something to that effect.
Yes, the description is worded in a way that is easy to take literally, which ends up not making sense in all cases. It's just not meant to be taken literally in all cases. It could say something like "the enemy have fortified the mausoleum, and our attempts to break in and force a battle have been repeatedly thwarted by the defenders" or or something, but that would be a bunch of work to no effect. I just use my imagination, if necessary.

I have yet to see anyone do a satisfying detailed tactical treatment of seige warfare in a computer game. Even games that focus on castles and seiges get all sorts of things terribly wrong, from the point of view of someone who knows the subject and is being critical. Here it's really not the focus, and I don't mind the abstraction. I'm glad that it actually seems to be a very appropriate abstraction which has some interesting elements and tricks, and has pretty realistic net results (forts can be either easy or hard to take, and storming a good well-defended castle can be extremely deadly, but units that need to eat can be starved out, etc.).

PvK
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