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June 19th, 2004, 07:47 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: AAR: Time of the Ice Giants
Another note...if anyone would like to see their name in the story, speak up and I'll see if I have a commander who can wear your name with honor. Or garrison with honor. Or research. I think you see my point. 
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June 19th, 2004, 08:00 PM
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Re: AAR: Time of the Ice Giants
I want to see Wooly Bolothorn. While not me per say, he is after all, a great and adept leader of men, giants and mooses.
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June 19th, 2004, 09:58 PM
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Sergeant
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Join Date: Apr 2004
Location: In your mind
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Re: AAR: Time of the Ice Giants
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
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June 20th, 2004, 01:32 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: AAR: Time of the Ice Giants
Quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
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I don't see myself recruiting too many of the Woodsmen. Maybe a few here and there for flavor, but not as a base unit. They are not very cost effective.
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June 20th, 2004, 02:00 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: AAR: Time of the Ice Giants
Quote:
Originally posted by sachmo:
quote: Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
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I don't see myself recruiting too many of the Woodsmen. Maybe a few here and there for flavor, but not as a base unit. They are not very cost effective. I always buy them in huge amounts. Maybe that's why I lose so much?
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June 20th, 2004, 02:03 AM
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Major General
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Join Date: Jan 2004
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Re: AAR: Time of the Ice Giants
Woodsmen can be good units with the right choice of blessing, but the primary obstacle to playing them as a bless strategy is that they are capitol-only. As such, your ability to deploy them in appreciable quantity can be somewhat hampered. Fortunately, at least their resource cost is relatively low.
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June 20th, 2004, 02:27 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: AAR: Time of the Ice Giants
Quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
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What's not to like about serpent dancers? They are cheap, come equipped with a magical poisoning weapon, are poison immune, and have very high defense. C'Tis has plenty of fodder to catch arrows, and can afford blessings fairly easily if it wants them. Woodsman are also great with many different blessings. Fire-9 gives them incredible offensive punch. Water-9 makes them much harder to hit, which is very important for giants. Nature nine gives them both 4 regeneration and berserk +4. In fact, with a nature 9 blessing, the woodsmen can be very tough opponents. They also have the advantage that they are cheaper in the long run than the other giant units thanks to the fact that they are sacred.
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