|
|
|
 |

June 20th, 2004, 04:16 AM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How much should a Random-5 Mage cost?
Quote:
Originally posted by Graeme Dice:
Are you saying that it's only the _magic_ on the master of five elements that's worth 90? I thought you were talking about the actual cost of the unit being only 90 gold.
|
Er, yes. The magic path cost of a hypothetical 1/1/1/1/1/1 Master of the Five Elements would be 90g. You would have to add to this the cost of being a commander, and the cost of being a Holy-2 priest.
I am sorry if I confused you.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|

June 20th, 2004, 05:04 AM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: How much should a Random-5 Mage cost?
Quote:
Originally posted by Scott Hebert:
While the Alchemist is obvious an outlier, I think it is rather obvious why.
|
I'm not so sure it's so obvious. The closest indy mage is the Magus, same magic picks at 90 gp. To make up for the cost difference, you have to use the Alchemist to transmute 27 fire gems (or 42 earth), which looks like a hefty amount to me. Add 2 (or 3) more/turn to cover the extra upkeep. And 25 (or 40) more for the required lab. You've got to be gem-rich to take advantage of an Alchemist.
Quote:
I have yet to understand why Caelum's mages are so cheap.
|
Just look a few Posts back, someone already replied to this. It's all about nation balance. And also for thematic reasons.
Frankly, I wouldn't be surprised to learn that IW did only come up with these guidelines when they introduced modding in Dominions 2. I can't get rid of the impression that they didn't use anything but 'flair' to get these mage costs out of their minds. 
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

June 20th, 2004, 10:13 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How much should a Random-5 Mage cost?
Quote:
I'm not so sure it's so obvious. The closest indy mage is the Magus, same magic picks at 90 gp. To make up for the cost difference, you have to use the Alchemist to transmute 27 fire gems (or 42 earth), which looks like a hefty amount to me. Add 2 (or 3) more/turn to cover the extra upkeep. And 25 (or 40) more for the required lab. You've got to be gem-rich to take advantage of an Alchemist.
|
Is it worth its cost? I don't know. Is it worth more than 90g? Certainly. The Alchemist's ability is unique in the game, outside of one national pretender and one unique artifact. And it's not like you'd ever have more than one.
Quote:
Just look a few Posts back, someone already replied to this. It's all about nation balance. And also for thematic reasons.
|
Well, since people seem to be making judgements, I'll level in on mine. The magocracy argument for Caelum, to me, means they should get cheap mages, or powerful mages, but not both.
When I compare to other 'magical powers' in the game, I still don't find much reason to believe Caelum's mages should be undercosted to the level that they are. Maybe I'm not comparing to the right nations...?
Quote:
Frankly, I wouldn't be surprised to learn that IW did only come up with these guidelines when they introduced modding in Dominions 2. I can't get rid of the impression that they didn't use anything but 'flair' to get these mage costs out of their minds.
|
Frankly, I _would_ be surprised. There's too much correlation. That'd be interesting... would anyone be interested to see the correlation coefficient of the data?
From this data, I would find it rather unbelievable that IW doesn't have guidelines, similar to (if not exactly) the guidelines they posted for mods, that they follow internally.
I'm going to start trying to analyze the information for threads that might be able to be condensed into other guidelines helpful to modders.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|

June 21st, 2004, 04:17 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: How much should a Random-5 Mage cost?
The circle master is one of the best deals in the game.
__________________
There can be only one.
|

June 21st, 2004, 04:38 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How much should a Random-5 Mage cost?
Yes, NTJedi. The Circle Master is. I'm glad people are able to use the numbers I came up with.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|