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  #1  
Old June 23rd, 2004, 01:54 AM
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PvK PvK is offline
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Default Re: Should improving Arcoscephale Golden Era be a priority?

My typical antidote to giants is superior numbers of cannon fodder and missile troops, perhaps combined with spells but no valuable well-armored troops. Both Arcos have Cardaces, which are good cheap light/medium infantry with a very low resource cost - I would expect them (supported by indy archers, for example) to do very well against Jotun giants in a war of attrition. I would leave the myrmidons at home but might use some Icarids to try to take out the Jotun mages.

That is, I think GE also has more efficient infantry, if the player doesn't waste myrmidons or Wind Riders against things that make their armor irrelevant, like giants. Use the Cardaces and/or Peltasts or other light infantry and archers (and/or mages) against giants.

Note that Arco not only has 50-gold/5-research philosophers, but their labs only cost 100 gold. When they are building Myrmidons, they tend to have gold to spare, so it's well worth it to build several labs and have them all cranking out cheap researchers.

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  #2  
Old June 23rd, 2004, 02:28 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Should improving Arcoscephale Golden Era be a priority?

Quote:
Originally posted by Blitz:
Comparing these two themes is almost comical. The giants get 2 free temperature picks, a better mage than the mystic (6 picks overall, common 3-astral and 3-death Versions).
It is highly debatable whether the Norna is superior to the mystic, since that requires you to make a judgement on whether a mage that is limited entirely to sorcery is better than one that has access to both elemental magic and astral magic. This is especially true when you consider that Jotunheim will never have a dozen or so mages that can cast astral fires.

Quote:
Where standard arco can boast edges in more efficient infantry and trampling, giants versus chariots and myrmidons is laughable to say the least.
Why are you sending chariots, which gain their advantage by trampling smaller troops, against giants? Myrmidons can hold their own against giants, since you can easily have three times their number with enough cheap castles producing them. If you can't produce enough Myrmidnos, then use your cheaper troops, since Jotuns are strong enough to kill just about any human in one hit.

Quote:
GE has no edge in magic over the giants, certianly no advantage in summons, and forging is a wash at best.
Forging is certainly _not_ a wash. GE Arco has access to almost every elemental item, and most of the astral items as well.

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Somehow I don't see philosophers and engineers making the difference in a matchup like this.
Philosophers give you a huge lead in your research ability, since they are both extremely cheap, and extremely efficient researchers.
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Old June 23rd, 2004, 02:32 AM

quantum_mechani quantum_mechani is offline
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Default Re: Should improving Arcoscephale Golden Era be a priority?

Quote:
Originally posted by PvK:


Note that Arco not only has 50-gold/5-research philosophers, but their labs only cost 100 gold. When they are building Myrmidons, they tend to have gold to spare, so it's well worth it to build several labs and have them all cranking out cheap researchers.
Aren't philosophers capital only?
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  #4  
Old June 23rd, 2004, 03:17 AM
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Default Re: Should improving Arcoscephale Golden Era be a priority?

[quote]Originally posted by Graeme Dice:
quote:
Originally posted by Blitz:
[qb] ...
Quote:
Where standard arco can boast edges in more efficient infantry and trampling, giants versus chariots and myrmidons is laughable to say the least.
Why are you sending chariots, which gain their advantage by trampling smaller troops, against giants? Myrmidons can hold their own against giants, since you can easily have three times their number with enough cheap castles producing them. If you can't produce enough Myrmidnos, then use your cheaper troops, since Jotuns are strong enough to kill just about any human in one hit.
...

I wouldn't use Myrmidons, since the Myrm armor will do little good against giant-wielded weapons and hurled boulders. Practically the same effect can be had with Cardaces, who are 2/3 the cost and very low resources, so they are essentially disposable. The main thing is to have a lot of little worthless guys for them to busy themselves trying to squash with overkill weapons, while they get peppered with a combo of spears, javelins, arrows, and magic. Sending valuable (in gold or resources or gems) units against giants is more risky than is usually necessary.

And yes, the Philosopher and Skeptic are captiol-only. My mistake.

PvK
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Old June 23rd, 2004, 03:20 AM

Blitz Blitz is offline
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Default Re: Should improving Arcoscephale Golden Era be a priority?

Quote:
Myrmidons can hold their own against giants, since you can easily have three times their number with enough cheap castles producing them.
I don't know which is more amusing, myrmidons "easily" holding their own against giants, or being able to mass produce them with any effectiveness. Obviously cheriots are bad against giants, that was the point.

Quote:
Forging is certainly _not_ a wash. GE Arco has access to almost every elemental item, and most of the astral items as well.
On the surface, it might seem that arco has the edge, but when you consider that most players use elemental magic on their pretender (air/water/earth), and not as much sorcery, you will find that it's much easier to fill the forging gaps as Jotunheim. GE gets paths FAWES, while jotun get WSDNB. Their strengths are different, but there's no clear edge to Arco.

Quote:
Philosophers give you a huge lead in your research ability, since they are both extremely cheap, and extremely efficient researchers.
I hear this a lot. That advantage completely vanishes if jotunheim finds sages. It's an advantage to be sure, but it's a capitol only troop that dosen't do anything BETTER than the seithkona... it does it cheaper. GE can only recruit one per turn. Since jotunheim can generally expand faster than GE, often this advantage in COST seems more important than it really is. By expanding quicker, jotunheim has a moderately good chance of finding sages, and even without finding them, they can often make up the gold difference between a seithkona and a philosopher.

I guess the best question to ask would be this... would you rather recruit philosophers or seithkona? One does one thing better than any other unit... and slightly better than a sage. The other was the winner of my "Best mage under 100 gold" poll. Comparing the two seems silly.

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It is highly debatable whether the Norna is superior to the mystic, since that requires you to make a judgement on whether a mage that is limited entirely to sorcery is better than one that has access to both elemental magic and astral magic.
I'm surprised you want to debate this, but maybe I shouldn't be. The norna is a better astral mage, and has access to level 3 death as well. She costs 220 to 180, but has an extra magic path. I'm a huge fan of the mystic, but if given the choice I'd prefer the norna. I imagine that's a matter of taste, but I think you might concede there's certianly no huge advantage to arco in magery... especially when you consider the Jotun Skratti, Norna, and Seithkona are available to jotun, compared to GE's single mage.

Quote:
This is especially true when you consider that Jotunheim will never have a dozen or so mages that can cast astral fires.
GE will never have a dozen mages able to cast relief, drain life, or raise skeletons. I'd rather have a norna, but it's not a massive edge either way.
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  #6  
Old June 23rd, 2004, 06:20 AM
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Default Re: Should improving Arcoscephale Golden Era be a priority?

Quote:
Originally posted by Blitz:
I don't know which is more amusing, myrmidons "easily" holding their own against giants, or being able to mass produce them with any effectiveness. Obviously cheriots are bad against giants, that was the point.
Once you have 10 or so castles, then you certainly can produce myrmidons in fairly large numbers. They only need to hold for long enough for your mystics to kill the giants after all. Myrmidons are no worse at fighting giants than any of the other medium/heavy infantry that's available.

Quote:
On the surface, it might seem that arco has the edge, but when you consider that most players use elemental magic on their pretender (air/water/earth), and not as much sorcery, you will find that it's much easier to fill the forging gaps as Jotunheim.
Your pretender can only do one thing at a time, and you will almost always need fewer death items than the elemental and astral ones.

Quote:
I guess the best question to ask would be this... would you rather recruit philosophers or seithkona?
If given the choice between the two, then I would recruit philosophers until I had a need for Seithkona.

Quote:
GE will never have a dozen mages able to cast relief, drain life, or raise skeletons. I'd rather have a norna, but it's not a massive edge either way.
Druids and jade sorceresses are quite common, which can easily provide all you'll need for relief. Raise skeletons is a nice spell, but then normal arco doesn't get that either. Drain life s another spell that's good, but not necessary when you have mages that can cast all four types of elemental spells. It's quite difficult to get immunity to all of the elements without also leaving yourself open to soulslay.

[ June 23, 2004, 05:22: Message edited by: Graeme Dice ]
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  #7  
Old June 23rd, 2004, 06:42 AM

Norfleet Norfleet is offline
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Default Re: Should improving Arcoscephale Golden Era be a priority?

Quote:
Originally posted by Blitz:
GE will never have a dozen mages able to cast relief, drain life, or raise skeletons. I'd rather have a norna, but it's not a massive edge either way.
Maybe not dozens of reliefers, but certainly Drain and Skeletons is simple enough: Mound Fiends with staffs. It doesn't help that death magic can expand exponentially as long as you fuel it properly, and all forms of Arco can Acash for all gem types easily enough, so you won't be lacking for death gems. One Mound Fiend can summon other Mound Fiends, and it just goes on.
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