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July 2nd, 2004, 07:04 PM
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Major General
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Re: Yet another Clamhoarding, Castling Discussion
Quote:
Originally posted by Zen:
Reminds me of Monty Python and the Holy Grail, Lancelot's Quest.
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There's an amusing one. Have a random event in which castles burn down, fall over, and then sink into the swamp!
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July 2nd, 2004, 07:32 PM
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Re: Yet another Clamhoarding, Castling Discussion
Quote:
Originally posted by Zen:
Unfortunately he has the playground bully mentality where the 4th Grader beats on the Kindergardener.
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Hey, these people are volunteers! It's more like a 4th grader who offers to fight multiple kindergardners that volunteer for the attempt. I don't go stomping into newbie games to beat up on newbies: I only join the "regular" games. You can't blame me for this one. I'm perfectly open to playing somebody who's good and not an Illwinter stool pigeon.
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I believe his response would be "In Soviet Russia, Kindergardener beats you!"
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Hey, no fair stealing my schtick.
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July 2nd, 2004, 07:50 PM
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Sergeant
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Re: Yet another Clamhoarding, Castling Discussion
Quote:
Originally posted by Norfleet:
quote: Originally posted by Zen:
Reminds me of Monty Python and the Holy Grail, Lancelot's Quest.
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There's an amusing one. Have a random event in which castles burn down, fall over, and then sink into the swamp! Even better, wasn't everyone saying, the other day, that water needed more good rituals to throw gems at ? Sounds like a good one to me
- Kel
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July 2nd, 2004, 08:11 PM
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General
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Re: Yet another Clamhoarding, Castling Discussion
Sounds like a good water spell... but provinces with mountains should be immune to the spell. If that is too powerful then perhaps make the spell where it can only target shore-line and swamp territories.
__________________
There can be only one.
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July 2nd, 2004, 08:15 PM
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Re: Yet another Clamhoarding, Castling Discussion
It needs to involve fire as well. Otherwise the castle can't burn down at the same time it falls over. Also, the third one stays up.
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July 2nd, 2004, 08:31 PM
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Re: Yet another Clamhoarding, Castling Discussion
Sinkhole - WWWWW
Alteration 6
Cost: 25W
Remove fortification from any shoreline or swamp province.
- Kel
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July 4th, 2004, 11:29 PM
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First Lieutenant
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Re: Yet another Clamhoarding, Castling Discussion
I have even better idea - the lvl 9 Global Enchantment "Bane of Mad Castler".
(or more thematically "Sickness of the Stones" )
After being casted it randomly destroys 1-5 castles each turn of the player who currently have the highest castles/province ratio in the game during this particualar turn. It disappear by itself when there is noone left with more than 50% of his provinces castled. Any attmpt to dispel it from the player who is currently affected by it will only make it stronger.
EDIT: Actually it was only intended as a joke, but now that I think about it, I think that perhaps the idea has merit. Either that, or the idea to make temples burnable only by the special order of enemy commander instead of being burned automatically as it is now, or just aditinal rule that would prohibit building of new castle for the nation, that already have more 50% of its provinces castled. (game message: "Your nation is stragling to support the numerios castles it already has, no more can be build at this time")
I think implementation of any of these proposals in the future patches by developers, either just one or some combination of these, could solve the problem with cheezy madcastling "strategy", once and for all, or at least reduce it to the tolerable levels.
[ July 04, 2004, 22:43: Message edited by: Stormbinder ]
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