Re: Help, I suck with Ulm!
I think a heavy-duty combat Pretender helps Ulm. Obviously it helps in the early game in taking territory. But it also helps in the mid-game, because it may deter people from attacking you at a time when your national troops are not so scary. Hopefully this gets you over the hump to the point when you can summon some nice commanders to put your nifty items on. Note that it you can get an Earth/Astral mage then you can make Golems to fight for you, and skip the Conjuration school. Also, if you can get any sort of non-Earth/Fire gem income going at all then Forge of the Ancients is your friend, since it will open up lower-level items from all magic paths. Best pump a ton of Earth gems into it if you want it to Last at all, however.
With that said, it does seem to me that base Ulm is a bit lacking. It's good at forging weak Earth and Fire items. And its troops have high protection. Those are the only tricks it has, and they aren't all that good. What I think would be cool is if Ulm had some (expensive) national spells that let them make heavy weapon constructs, things like Ballistas or Catapults or Cannons.
[ July 02, 2004, 14:19: Message edited by: Vynd ]
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