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  #1  
Old May 30th, 2001, 09:05 PM

Prostetnic Vogon Jeltz Prostetnic Vogon Jeltz is offline
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Default Re: Minefield Limit Loophole

quote:
Originally posted by zenbudo:
In a related question, how many thousands of units/ships do y'all set before it actually -slows down- your computer/turn processing?


I haven't got that far with 1.35 yet but during my Last game with the previous patch (255 systems, 20 races, 2000 units in space limit) turns took forever and combat was painfully slow. I was running on a P3 750 and strategic combats involving large fleets with carriers would take 30 mins to resolve. Shortly after this I abandoned the game due to a "fatal exception" error.

My race had already hit the 2000 units in space limit some time before this. I suspect there is/was a bug whereby the game would check the number of units in space before launching/moving each fighter in combat.

Another possibilty is that because I tend to use stacks of special purpose fleets, the game was having trouble reconciling the formation requirements of the fleets with those of fighter units?

The AIs' turns took a very long time too - implying that the problem was more to do with the first possibility than the second.

I've left the units in space limit at the default for my current game and am avoiding carriers.


[This message has been edited by Prostetnic Vogon Jeltz (edited 30 May 2001).]
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  #2  
Old May 30th, 2001, 10:03 PM
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geoschmo geoschmo is offline
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Default Re: Minefield Limit Loophole

quote:
I suspect there is/was a bug whereby the game would check the number of units in space before launching/moving each fighter in combat.


It's not supposed to do this. My understanding is that the unit in space limit does not apply to units launched and recovered during combat.

But that's the thing about bugs. You never know.

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Old May 31st, 2001, 01:27 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Minefield Limit Loophole

This "variation" on the mines per sector limit may add a little uncertainty to the game, but it's a poor substitute for uncertainty of how many mines will actually HIT. Until mines are given a real chance to hit or miss I will just play without them.
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Old May 31st, 2001, 02:19 AM

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Default Re: Minefield Limit Loophole

rdouglas: The 32 mine limit was the ship's design as it had 16 minelayer III's which can launch two a turn. I don't know how far over the limit one could get it. The baseship someone mentioned could quite possibly get it quite far over, but not unreasonably so. BTW, I too, look at this as a feature more than a bug. Once you set the minefield at whatever number over 100 it is, it is set til such time as it drops under 100.
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Old May 31st, 2001, 02:39 AM

jimbob55 jimbob55 is offline
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Default Re: Minefield Limit Loophole

A baseship dedicating 1300Kt to mine layers could launch 86 mines in one strat turn.
This means that with careful management, you could pump a minefiled up to 185 mines per sector.

Has anyone tested to see if a fleet of minelayers can lay more?
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Old May 31st, 2001, 02:46 AM

newbie33 newbie33 is offline
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Default Re: Minefield Limit Loophole

I can assure everyone that a large group of fighters will die quickly when opposed by a fleet equipped with the religious talisman. Damage streams onto every fighter in the group.
I am currently in a PBEM game using v 1.35, and my opponent is so equipped. I have sent more than 1500 fighters into battle, and lost half. So even with the stacking bug, there is a counter.

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Old May 31st, 2001, 08:02 AM

Aristoi Aristoi is offline
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Default Re: Minefield Limit Loophole

I've found that fighters are very powerful vs the un-modded computer AI. In one instant, I played until I became the MegaEvil Empire and everyone delcared war on me. I then switched to the Last place AI player (who had about 1/8 of my old empire's score).

I was so far behind in tech that I had LCs when I was seeing DNs coming at me. Despire the huge tech difference, when I build a fleet of carriers (7 light carriers with 60 small fighers each) there was nothing that could stop me. I'd blow through stacks of 10-15 DNs. The loss of fighters were never so prohibitive. I might lose 1/3 in a huge battle, but even that was rare.

As a note, I don't like limits on minefield size, makes them too useless in the later games.
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