Jimbo55: I ran a test using a fleet of 10 baseships each with the ability to launch 80 mines a turn. The game processes fleet orders like this one ship at a time even though given as a fleet order and not individually, so the first ship was able to add his 80 mines to the 99 sized minefield in place to boost it to 179, but the second and all ships after received the error message about the 100 mine limit. Thus the minefield limit would appear to be 99 + (maximum launch capability of a single ship). In numbers this means the largest field which could be encountered (without modded ship sizes) is 265 (the original minefield of 99 + 166 mines launched from 83 minelayers, the max that can fit on a battlestation). Planets though create a different situation altogether. Planets can basically create minefields of big enough to bump against the game's unit in space limit. A Huge world with 16K in cargo completely full of mines could launch 5000 mines (the max unit limit in space)if done all at one time. Better bring ALOT of minesweepers against a minefield anywhere near that size.
quote:A Huge world with 16K in cargo completely full of mines could launch 5000 mines (the max unit limit in space)if done all at one time.
Actually, it's bad, but not that bad. A planet has a limit of 1000 units launched per turn. So your limit there would be 1099 in a planetary minefield.
Geo
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I forgot the planet launch limit. Regardless of the number, with the overall limit placed on the units in space, you couldn't have very many even at only 1099 to a minefield. The limit with ship only launched mines is a reasonable enough compromise given the number of areas one generally wants to protect even if its not the hard 100 mine limit.