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Old July 12th, 2004, 11:49 AM
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Tuna-Fish Tuna-Fish is offline
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Default Re: Getting a blood economy going

Quote:
Originally posted by Boron:

so are there any summons which can defeat even very well equipped sc's ?

like a horde of devils , ghosts , wights ?
or a horde of vampires ?
The mile-wide mass of vampires are a good candidate, and another are mandragoras. The fatigue attack of a mandragora is not deflectable by anything but MR, and since a single mandragora makes 6! attacks, if you surround the enemy even if he has very high mr you have a rather good chance of fatiguing him out. Also, back it with a black bow of botulf, that feebleminds the enemy thus reducing his mr by quite a lot. Since pretty much all you have to get someone is to hit him with sleep wines 4 times and then hit him more than once every 6 rounds and you have a quaranteed kill. At mr 22 and enemy sc fully surrounded by mandragoras the numbers are on your side.

Also, mandragoras are quite survivable thanks to high hps and the fact that countries that get them also have lots of nature magic for mass protection. And as a Last note, A single nation gets mandragoras and manikins very very cheaply...
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Old July 12th, 2004, 12:29 PM

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Default Re: Getting a blood economy going

I'd usually avoid common troops, because you'll lose too many of them in the effort ... well, usually it's the SC to catch my troops however.

I prefer to try to go toe-to-toe if I've someone big enough, but if I find myself without SCs (and this happens too often) I'm used to prepare some small thugs that could cripple the SC.

Usually I use the 2 nature shields, eye and tangle vine. Fire Bolas is good too to hold him while others try to hit him.
Since probably your thugs won't harm him directly for the first round (til usually the eye shield make him totally eyeless so Att 0 Def 0) I use a faithful to have luck, and having 2 misc slot free (usually a Cat Charm to raise defence, it the SC hits you less times he regains less hitpoints and something else depending the situation).
Boots of quickness if possibile or Jade Armor, not very useful for the 2 moves/round but for the +3Att&Def.

Small thugs could be any knight commander with magic/sacred with bless, and something pretty sacrificable costing only gold.

They should be combined with an army ready to strike once the SCs is crippled (I mean usually without eyes).
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