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  #1  
Old July 14th, 2004, 12:14 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: I ALWAYS loose.... I need advice and have MANY questions heh!

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Does it matter what the neighboring provinces are resource wise? If the province with the castle gets 100% of its resources and drains 40% of all nearby provinces resources, does it matter if those provinces suck-so put the castle in the best province of an area to take advantage of it? Does it simply give that province its full potential or give it the resources drained from nearby provinces?
OK... lets say you build a fort in a province that had previously shown 50 resources. The province really had 100 resources, but without a fort you can only utilize half of it. So.. the fort you built will make the resource count 100. Now, the administration value is a percentage of the resources in neighboring provinces given to the fort. So, if you have the fort built next to a province with ( too make the math easy ) also 100 resources, and your fort has an admin value of 30, 30 resources will go to the fort, making the total resource value 130. The 30 rescources will be drained from the second province, making its resource count 70. Without a fort, however, only half the resources will be used, giving it only 35 resources. hope thaqt helps the confusion

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Besides a few spells and my immortal god ressurecting in it, how exactly DOES domain help?
perhaps the most important dominion bonus is morale; troops fighting in friendly dominion gain 1 morale, whereas troops in enemy dominions have -1. this makes the morale difference effectively 2 points.
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  #2  
Old July 14th, 2004, 12:30 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: I ALWAYS loose.... I need advice and have MANY questions heh!

Dominion is the "push" of your god. You "push" your scales, and the benefits for your troops, into areas you own or even dont own yet. Mostly you are pushing into nothingness until you meet the dominion of another player.

There are alot of tactical uses and (like so much of this game) it depends on who you are playing and how you are playing them. If you are Ulm and can withstand negative magic scales, then you push this "weak magic" dominion ahead of your army. If you were Arcos and count heavily on magic then you might have taken alot of plus-magic scale. You would want to push that ahead of your armies and have it operating strongly in your domain. If the two dominions meet then it becomes a tug-of-war to see what dominion will be in the province that the battle happens in.

Maybe its easier to picture Abyssia fighting Caelum. Abyssia likes heat, Caelum likes cold. They both have combat benefits in their own temperature preference. So if you are having trouble with those armies then you would need to slow down, pull back, bring up priests to pray, and build temples. Thats to PUSH your dominion forward creating a comfortable combat zone for your troops.

Its easier to give specific examples. If you mention a nation/theme, and ask about a "strong dominion" tactic, then alot of people will give their favorite suggestions for that race.

[ July 13, 2004, 23:32: Message edited by: Gandalf Parker ]
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Old July 14th, 2004, 12:41 AM

Norfleet Norfleet is offline
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Default Re: I ALWAYS loose.... I need advice and have MANY questions heh!

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Originally posted by NTJedi:
With Independent setting of 8 and 9... I have seen where I'm always taking lots more provinces then the AI opponents. The computer opponents seem to have more problems conquering them.
Another aspect of high Indy settings is that it forces an element of Darwinism into the AI: Instead of the AI expending most of its resources in pointless warfare with each other, only the strongest AIs survive, and the weak perish. With low indy settings, you have maybe 12 of the 17 players bickering and squabbling amongst themselves in massive wastes of resources. With 9, you'll see maybe 6 of them grow to power, the rest strangled by the independents and/or overcome by the remaining 6. Those remaining 6 will put up a much better fight.
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Old July 14th, 2004, 01:39 AM

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Default Re: I ALWAYS loose.... I need advice and have MANY questions heh!

Not gonna declare an early victory yet.... but doing awsome now

I have had 1/7'th of the map bottlenecked to 3 points which had an ENORMEOUS number of exspensive troops protecting them... I have about 20 sages in a back province researching, just finshed researching enchantment, conjuration and alteration....

I can not yet "bunker down" the enemy territory but I have my lich and a bunch of higher level undead roving the country side simply massacring everything they come to, as well as a 340 mage and my original leader(a prophet who is now.... a demi diety himself) and about 55 conventional troops going around the country side simply destroying everything in their path

The mundane troops are doing...... amazing, its like a hot knife through butter, none of my mundane troops died in combat in about 20 fights... havent lost ONE troop since they left, the only thing that has hurt them in starvation as some provinces cant feed em...

I had my lich start at the north bottleneck and work his way south, the 340 mage and prophet start in the south and work his way north.... they just met and I built a fortress there, gonna expand out, capture the four entrances to that continent then let the bombing of dresden begin .


All the information from this thread was..... tremendously usefull heh I'll still have more questions though .

[ July 14, 2004, 00:42: Message edited by: Lach ]
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Old July 14th, 2004, 05:27 PM
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Default Re: I ALWAYS loose.... I need advice and have MANY questions heh!

Quote:
Originally posted by Lach:
I have had 1/7'th of the map bottlenecked to 3 points which had an ENORMEOUS number of exspensive troops protecting them... I have about 20 sages in a back province researching, just finshed researching enchantment, conjuration and alteration....

hehe you will start to love wish (alteration 9)
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Old July 14th, 2004, 06:09 PM

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Default Re: I ALWAYS loose.... I need advice and have MANY questions heh!

I managed to get about 2/7'ths of the world map and would of gotten another 7'th but decided to bunker in.

I summoned massive numbers of undead and held my borders.... then I casted weight of yeas(or whatever its called) and the one that causes global darkness.... SUDDENLY the only enemy left(the guy on the other 1/7'th was weak and died quickly to the third guy left, one guy had the other 4/7'th of the map) was able to summon litteral hordes of undead..... I didnt see him cast one death magic spell the whole game..... and somehow he still maintained a good chunk of his army even though he only has 10% of the income.... is it me or is weight of ages worthless? It only affects like 100 units a turn.... well not useless but not very usefull, if its you and one or two other enemies your pumping out more then that per turn, not a significant dent..... I wish it didnt hurt your own troops.

I lost.


As for wish.... the only thing I could wish for were gems-and I rarley got enough to replace the spell, or artifacts.... I couldnt find anything else that would work, any hints?

[ July 14, 2004, 17:37: Message edited by: Lach ]
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Old July 14th, 2004, 07:03 PM
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Default Re: I ALWAYS loose.... I need advice and have MANY questions heh!

Well, if you want to win, Wish for a "Doom Horror" or "Vastness". Two very powerful monsters. After that you will be very, VERY nervous if someone casts Wish, especially if that someone is human... AI does Wish for things that bad.

I think that your enemy suddenly lost almost all his mages, and had only a small bunch of undead mages left. As he had almost nothing to use his gems on and was too short on cash to be able to buy mages that could be useful he used alchemy to get more money and Death gems. He then either summoned more undead mages (maybe Revenants) and with them casted Reanimation, or Demiliches (Lichcraft) and more powerful summons.

Or maybe he just had so many provinces that even with 10% income he massed huge armies on the provinces near your border.

For masses of undead you could have survived by casting Thaumaturgy spells Control Dead ( )and Wither Bones (high armor-negating damage, no resistances or saving throw, only vs undead). Also, Earth spell Blade Wind does wonders against all low-protection units your enemy might have.

I haven't yet tried to play a game that big to the end... It seems that it will be interesting.
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