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July 16th, 2004, 08:26 PM
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General
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Re: bards....phtphtphtpht
Quote:
Originally posted by djtool:
Instead they constantly insist on hanging out and casting spells on themselves
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Well, if you tell them to cast spells, they will currently stay fixed to that spot, and cast spells. If there's no friendlies around, then they will probably just cast things on themselves. It would be nice if there was some way to make them move with a body of your troops and cast spells from time to time, but there currently isn't any way to do that.
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July 16th, 2004, 08:34 PM
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Corporal
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Re: bards....phtphtphtpht
I'm talking about the 'song' spells nagot not the normal ones.
well i've told them to 'stay behind troops', scripted various song for them to cast, placed them in different location on the battle field (i.e. behind the troops i want them to cast bravery and healing on), placed the troops i want them to help under their command...all to no avail.
so because they refuse to cast those useful spells on the troops or even hang out near them to make their banner worthwhile, their only good as the invigoration tool previously mentioned.
too bad.
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July 16th, 2004, 09:28 PM
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Major
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Re: bards....phtphtphtpht
Quote:
Originally posted by djtool:
I'm talking about the 'song' spells nagot not the normal ones.
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Well, Soothing Song is one I mentionned, and the most useful IMO, if you have other mages around. Otherwise all the song spells have very short range so it's no surprise the Bards you put behind your troops can't cast them, as it's unlikely there will be a suitable target within range.
Quote:
well i've told them to 'stay behind troops', scripted various song for them to cast, placed them in different location on the battle field (i.e. behind the troops i want them to cast bravery and healing on), placed the troops i want them to help under their command...all to no avail.
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I understand. It's true these songs are rather useless, except to heal your own bodyguards or prevent them to rout. Doubling their range might do the trick - something I'll probably try when full magic modding is available.
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God does not play dice, He plays Dominions Albert von Ulm
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July 16th, 2004, 11:03 PM
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National Security Advisor
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Re: bards....phtphtphtpht
How about placing them behind a group that has Attack orders (and/or or inside a group he leads which has Guard Commander orders), and then scripting him to Attack for the appropriate number of turns for his battlefield position, and then cast spells? That way, if you guess right about how long it takes the group to reach the enemy troops, he should be up there with them when he starts casting spells.
PvK
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July 17th, 2004, 03:06 AM
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Lieutenant General
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Re: bards....phtphtphtpht
Quote:
Originally posted by PvK:
How about placing them behind a group that has Attack orders (and/or or inside a group he leads which has Guard Commander orders), and then scripting him to Attack for the appropriate number of turns for his battlefield position, and then cast spells? That way, if you guess right about how long it takes the group to reach the enemy troops, he should be up there with them when he starts casting spells.
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Sure! Or you could scatter ten or so bards ahead of your combat troops and script them to cast the songs, hoping that some of the troops get up there before all the bards are killed.
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July 17th, 2004, 03:21 AM
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Corporal
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Re: bards....phtphtphtpht
[quote]Sure! Or you could scatter ten or so bards ahead of your combat troops and script them to cast the songs, hoping that some of the troops get up there before all the bards are killed. [quote]
missle units will ruin that, if it worked it'd have limited application.
oops deleted too much in that quote
the guard commander deal is one I forgot to try thanks for reminding me.
[ July 17, 2004, 02:22: Message edited by: djtool ]
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July 17th, 2004, 06:58 AM
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Lieutenant General
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Re: bards....phtphtphtpht
Heh. I considered putting in a (/sarcasm) bit, but didn't think it was needed.
As often happens, maybe I was wrong? 
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