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July 19th, 2004, 10:13 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Machaka game set up
Main thing is to have fun, and that is what you are doing, so bravo!
Maybe this might help:
- There are at least two very helpful threads on Machaka on these Boards, one was started by me begging for help; enter "Machaka" in the search field by "subject", and you will find them easily
- There is a very good article on dominion and preaching; I have it on my computer but cannot seem to attach it here; when I found out where I got it I will let you know, possibly Arryn's site
- try out your idea, sounds neat; you might find, however, that relying on zero magic is a bit tough for Machaka, which has some of the best magicians around. Since Machaka has some of the best forgers in the game (second perhaps only to Ulm and Van), you will be crippling yourself; Machaka has some of the best support mages in the game as well, and they are now going to have a tough time. If you find libraries quickly, well fine; if not, you will need to research with 250-gold Black Sorcs (and since they are researching, they can't do anything else, such as site search, or fight); your lovely 80-gold WDs you will not purchase, since they really can't do anything; they will have a reasearch value of 0. Ouch! You may find that 10 dominion is very nice, but not quite necessary from day 1 -- considering, too, that you will have enough gold for some temples. A 0-magic wrym is a fine idea for Machaka (not my cup of tea, but who cares -- I think many people do this) -- however, not having researched Construction, your poor Wyrm will be naked; not having researched Gift of Health (and having no items to boost to be able to cast it), your poor Wyrm will soon be crippled with no way to get healed.
But this is a very interesting road you have chosen, it will surely be fun and a learning experience!
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July 19th, 2004, 10:30 AM
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Lieutenant Colonel
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Re: Machaka game set up
I think the article on dominion that I meant is here:
http://www.maladjustite.com/dominion.pdf
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July 20th, 2004, 01:27 AM
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Corporal
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Join Date: Mar 2004
Location: FRANCE EAST
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Re: Machaka game set up
Hello,
i 'm interesting by your article about Machaka but the article don't march.
think the article on dominion that I meant is here:
http://www.maladjustite.com/dominion.pdf
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can you help me tinkthank
thinks
__________________
FIFI THE RALEUR
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July 19th, 2004, 02:19 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Machaka game set up
ce ne marche pas = it doesn't seem to work
yes, I am having problems clicking on that too, don't know what the deal is -- it is not an article on Machaka, btw, but one on dominion and dominion spread. The stuff on Machaka you can find by searching this forum with "Machaka" as a subject field search (not text body).
Maybe that dominion article can be found on Arryn's site? Or Sunray's? I'll check.
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July 19th, 2004, 02:27 PM
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General
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Join Date: Nov 2000
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Re: Machaka game set up
Quote:
Originally posted by tinkthank:
your lovely 80-gold WDs you will not purchase, since they really can't do anything; they will have a reasearch value of 0.
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Research ability can never be lower than 1, no matter what the drain scale is in the province.
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July 19th, 2004, 02:30 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Machaka game set up
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by tinkthank:
your lovely 80-gold WDs you will not purchase, since they really can't do anything; they will have a reasearch value of 0.
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Research ability can never be lower than 1, no matter what the drain scale is in the province. I'm an idiot -- I didn't know that!
EDIT: still kind of drag to have a research value of 1, however. Even 20 WDs will take a while to get anything to level 4.
[ July 19, 2004, 13:31: Message edited by: tinkthank ]
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July 19th, 2004, 03:15 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Machaka game set up
Quote:
I'm not going to invest much in Magic besides evocation, so I'll make it as hard as possible for everybody else.
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heh, your dominion won't really affect any of the other nation's researchers, as everyone has their own scales. Drain-3 is murder.
i'd knock a couple points of productivity -you can manage. just build another castle fairly quickly.
put heat to 3 - there's normal seasonal variability, and putting to 3 will only mildly affect you, while helping to push your heat dominion in your border provinces.
maybe misfortune to 2, just for the points, since your order 3 is reducing the number of random events.
growth to 0 - machaka doesn't especially need the growth scale.
Magic to something reasonable like 1
dominion 8 - a few temples and your dominion will get up there anyways.
this should give you a couple hundred points to use in order to give your pretender a bit of magic (though the worm has expensive paths). I'd suggest giving him Air, since machaka doesn't get air magic normally. as well, your wyrm will become a mass of afflictions from taking out indies, so giving it mistform and mirror image will help quite a bit. Say air 4 .
also, you'll want to give him a ring of fire resist/burning pearl in order to protect your wyrm from the harsh effects on fatigue of the machakan heat dominion.
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