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  #1  
Old July 19th, 2004, 05:09 PM
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Boron Boron is offline
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Default Re: Some New (Water) Spells

Quote:
Originally posted by Endoperez:
Do not scratch it! I like the idea of Liquid Form! All other elements have protective spells, so I cannot see why Water couldn't have one that worked on land... And it would be nice for Water Elementals as well.

water has breath of winter as "damage" shield .
i myself find it quite nice .
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Old July 19th, 2004, 06:07 PM

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Default Re: Some New (Water) Spells

Rituals:

-Lurker crab
Slow strategic movement, but "flying" in battle. High strength pincer attack. Stealth ? Low tech

-Old one
Giant tortoise battletower. High protection, slow, maybe trample (?) and/or high strength bite. Coral tower on top of the shield fires arrows. Mid tech

-Frost giant
Summonable "Niefel giant", maybe throwing iceblocks and with a Caelum like armor (protection depends on coldness of the province). High tech

-Ice men
(think vine men here), maybe with a chill effect ? low tech

-Poseidon's net
"Ravens fiest" on a water province, water magic variant. "Poseidon strings a mighty net across the ocean to catch the essence of the dead and dying warriors" or somesuch...

-Tears of the Mother
"Ravens fiest" on a land province but castable with a water mage. "Tears of the Earth mother carry the essence of the dead warriors along hiddens currents underneath the surface to the lab of the mage"...

-Ice fort
Instant fort, Watch tower type ? (and come on, it wont melt, it's MAGIC )

Battle:

-Hardening ice
Stoneskin/ironskin/steelskin variant for water mages, depends on the coldness of the province.

-Liquid tension
Air shield typish thingy. Low protection from arrows maybe (50 %) ?

I'll leave the cost in gems, needed paths etc. for you to come up with. I'm just throwing ideas around. I like Jotun and (gulp, might I be the only one ?) Atlantis and do find water magic a bit lacking on the ritual department. I liked the original ideas from the start of the thread. Water already has nice offensive spells AND quickness AND BoW, but there has to be a better use for water gems than clam hoarding.

First post (might be the Last, I'm a lurker by nature), great game btw. many a sleepless night have gone by with this one, thanks Illwinter.

(Oh, and sorry for the fetish with the ice, I'm Finnish )
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Old July 19th, 2004, 06:11 PM
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Default Re: Some New (Water) Spells

i like the Poseidons net thingy
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Old July 19th, 2004, 09:29 PM
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Default Re: Some New (Water) Spells

Sorry, I don't understand how I managed to totally forget Breath of Winter... And while Quickness is not really a damage shield it is very useful, so another (low-level) damage shield might be too much for water. Yeah, I feel dumb.

About Mistform on Air Elementals: they have very low hitpoints, (lessers) something like 5 IIRC. Not sure about the bigger ones, but probably they follow the trend.
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Old July 20th, 2004, 10:28 AM
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Default Re: Some New (Water) Spells

I like Poseidon's net too.
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Old July 21st, 2004, 01:00 AM
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Default Re: Some New (Water) Spells

I like the holy water and waterways ideas.
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Old July 22nd, 2004, 06:38 PM
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Default Re: Some New (Water) Spells

Some more water spells:

Discipline

Grants friendly units in a square +4 defence. Basically a water variant of protection. A costly 'mass discipline' could be available as well. This could a rather powerful spell, so an associated pay-off (like protection's fire vulnerability) may be in order. It's a mind spell, so it won't affect mindless units.

Weakness

Enemy units become weaker as their muscles soften and their joints sieze up. Reduces strength by 4 points. Magic resistance negates. Available in single square, small area and large area variants.

Memory Focus

This enchantment opens and nourishes the casters mind. His memory becomes as clear and malleable as water itself. The caster gains greatly increased experience points from each battle, perhaps triple or quadruple. There could also be an expensive army-affecting Version of this spell, or even a ritual which grants this ability to all your units everywhere in the world. The ritual spell would be a very nice research booster as well.

Amnesia

The opposite of memory focus, this spell clouds the memories of enemy units. When hit, their experience is washed away and a unit of battle-hardened veterans becomes as inexperienced as raw recruits - but with several battles worth of afflictions. Magic resistance negates, and mindless units are immune. There could also be a ritual spell which causes experience to wash away across the whole world; except for your soldiers. Soon, you'd own the hall of fame.

As well as these memory affecting spells, there could also be water items with related effects. An item that grants permanent memory focus, and a sword that drains enemy experience, for example. That'd be quite a combination...

Summon Sirens

I'd envisage sirens as a sort of aquatic combination of hama dryads and wailing ladies. Aquatic, awe, ethereal (maybe), steal strength and an area affecting siren song which could have all sorts of interesting effects. They can be summoned anywhere. It's similar to sea nymphs, but I reckon sirens are cooler.

Sea Witch's Coven

Summons a sea witch and her coven of thirteen sirens. The sea witch has powers of water and death, and her song is especially powerful. When in a water province, she can summon lost sailors to her cause. The lost sailors are poor amphibians, and have almost lost their minds, but still have some combat skills.

Awaken Aboleth

A level 9 water conjuration. Hugely powerful. Must be cast underwater.
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