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  #1  
Old July 21st, 2004, 01:29 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Is Pangea - Carrion Woods balanced?

Think of it as a weaker Version of Ashen Empire
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  #2  
Old July 20th, 2004, 02:14 PM

djtool djtool is offline
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Default Re: Is Pangea - Carrion Woods balanced?

does CW eat population at the same rate as AE?
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Old July 20th, 2004, 02:33 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Is Pangea - Carrion Woods balanced?

CW has a killer dominion, although its slower.

But then, CW has to take growth scale for nothing (okay, it slightly increases the chance of spawning carrion creatures in your provinces)which gives you less points than a comparable AE Pretender would get
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Old July 20th, 2004, 02:50 PM
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Default Re: Is Pangea - Carrion Woods balanced?

Quote:
Originally posted by PrinzMegaherz:
CW has a killer dominion, although its slower.

But then, CW has to take growth scale for nothing (okay, it slightly increases the chance of spawning carrion creatures in your provinces)which gives you less points than a comparable AE Pretender would get
yeah -160 points for pretenderdesign

Quote:
Originally posted by Norfleet:
It's playable. It has a number of weaknesses and deficiencies, but it's not the worst thing in the book, either, as of 2.12. I wouldn't rank it among the top-5 most competitive for the most people, but if it fits your niche, you can easily do well with it. Alas, it still does sort of play kinda like a watered-down Version of Ermor.
how quick does ermor kill population ?
4/5% for sg / ae per level of dominion or 4/5% in general ?
cw kills 1% per level of dominion right ?

a minor drawback with cw : the castles + the carrion lords / ladies produce supplies .
so if you are "unlucky" with events and get free militia every 3 turns you have to suicide them which sometimes isn't so easy ^^ .
they are so fearful that they often start running when the first arrows hit ^^.
with ermor they fortunately starve quickly

i like the trampling carrion beasts with almost 100 hp . they're like free behemoths
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Old July 20th, 2004, 04:43 PM
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Default Re: Is Pangea - Carrion Woods balanced?

I found the masses of mandragoras rather interesting, myself. Each length-5 Sleep Vine gets up to three attacks per turn, for 33 armor-negating fatigue points each. But you do need to have a large critical mass; even pretty hefty numbers get slaughtered by knights and longbowmen or even HI+crossbows, due to lack of shield, armor, speed, or good back-up battle magic (compared to death). So early expansion might be slower than Ermor.

AE (and especially SG, which gets free unholy priests) wins the leader race -- CW doesn't get free leaders auto-spawning, nor do even its Carrion Lords have death magic, so it can't chain-summon the way Ermorian Dusk Elders can.

There may also be a bug with Puppet Mastery; I've watched it be cast over and over, on large hordes, and through random right-clicking have never, ever seen it actually appear to get through unit MR. Perhaps it's not working, or perhaps it does but the bonuses don't show. It's mostly a waste of a leader's turn.
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  #6  
Old July 20th, 2004, 05:40 PM
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Default Re: Is Pangea - Carrion Woods balanced?

Puppet mastery works, but it doesn't show on the stats. It reduces the cost to move by half (IIRC) and doesn't affect the AP's of the beast. Increased AP would give more attacks as well and the spell is only intended to make the critters move quicker. Therefore it might be difficult to notice the effects of the spell.

Place a couple of horse-carrion at the flanks or rear and have them attack rear. They move incredibly fast when enchanted.
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  #7  
Old July 21st, 2004, 04:16 AM

Yossar Yossar is offline
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Default Re: Is Pangea - Carrion Woods balanced?

Mandragoras make incredible SC killers. They do have other vulnerabilities and take a while to acchieve sufficient numbers, though.
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