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  #1  
Old August 2nd, 2004, 08:00 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Sandman:
Endoperez and Sindai have both made good points, and I agree with them. Apart from the gold cost, the weaknesses of this race are trivial. Their strengths are equivalent to three normal nations.

1.Flying
2.Scaly
3.Bite
4.Fire Breath
5.Fire resistance
6.Powerful mages of Fire, Air and Astral
7.Decent mage priests
8.The most flexible mage in the game, bar none. Who cares if he's capital only?
9.SC assassins.
10. Almost unlimited searching and forging opportunities.
11. Excellent province defence. Probably.

Their biting ability alone could carry a nation. There aren't that many units with multiple attacks, and they are often expensive or have limitations. These guys have a secondary attack as a racial feature. They're going to chew (literally) through the opposition. And that's just one of their minor abilities.
Point taken.
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Old August 2nd, 2004, 08:20 PM

johan osterman johan osterman is offline
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Default Re: Draconian Mod Under construction

Any particular reason why these dragons, unlike the pretender dragons, have the heal ability? Also so far in dom 2 the only creatures with MR 20 is Horrors, Starspawns, Abominations and Rlyeh specific pretenders, so it might be a good idea to give the dragons MR 17 or 18 instead. As the unit stands at present the draconian elder is one of the very best wizards in the game, as far as I recall there is no other nation specific recruitable wizard that stands a chance of getting 4 in 2 different magic scores, add to this that the unit is flying has good precision and has some, albeit weak, innate protection.
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Old August 2nd, 2004, 08:29 PM
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Boron Boron is offline
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Thilock_Dominus:

Storm Dragon
HP: 125 PROT: 18 MORALE: 20 MIR: 20 ENC: 4 AP: 10 Move: 2
STR: 23 ATT: 15 DF: 12 PRE: 10

Abilities: Mountain Survival, Flying, Lightning res (100), Fear, Heal, storm res.

Weapon: Bite, claw, Lightning breath

Armour: None

Cost : ???????

Thilock
2 questions first to your abbreviations :
heal is that recuperation ability ? or regeneration ?

MIR = magic resistence or ? MR would be a less misleading abbreviation i think if that really should mean magic resitence


for evaluation how high gold costs should be is the knowlegde of slots important ihmo

furthermore : what are their magic path(s) ?

if they "only" have head and 2-3 misc slots and no magic path(s) the dragons should "only" cost about 300-400 nonsacred or 500-700 sacred .


if they furthermore have :
body slot : +50/100 gold cost when they are normal/sacred
per magic path point :
+25/50 gold

this way i think balance according to the jotun niefel giants etc is a bit ensured .

since dragons and giants are natural enemies and a niefel jarl has some magic abilities + all slots but "only" costs 500 sacred gold i think he is a good bench mark for the costs of dragons .

P.S. : liga would you please share how you come to exactly 6/15/20 permutations ?
for 5+ i think it is :
12 possible permutations : (A5E ,A5W ,A5F)x4 = 12

so with 6 randoms the chance for 3+ is probably even higher than you calculated .
it is a combination of 2 probabilityformulas i think .

thnx for either proving me wrong again and explaining your number of permutations or correcting it to the even higher percentages in advance
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Old August 2nd, 2004, 08:32 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by johan osterman:
Any particular reason why these dragons, unlike the pretender dragons, have the heal ability? Also so far in dom 2 the only creatures with MR 20 is Horrors, Starspawns, Abominations and Rlyeh specific pretenders, so it might be a good idea to give the dragons MR 17 or 18 instead. As the unit stands at present the draconian elder is one of the very best wizards in the game, as far as I recall there is no other nation specific recruitable wizard that stands a chance of getting 4 in 2 different magic scores, add to this that the unit is flying has good precision and has some, albeit weak, innate protection.
Some thinks it would be a good Idea with recruitable dragons to the theme.

okay I'll change the Mir to 17

The Elder is changed since the old list, it have 2 fire 2 air and 1 element random
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Old August 2nd, 2004, 08:34 PM
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Default Re: Draconian Mod Under construction

Quote:
MIR = magic resistence or ? MR would be a less misleading abbreviation i think if that really should mean magic resitence
ooops my fault


Edit: heal is recuperation

[ August 02, 2004, 19:38: Message edited by: Thilock_Dominus ]
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Old August 2nd, 2004, 08:36 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by johan osterman:
Any particular reason why these dragons, unlike the pretender dragons, have the heal ability? Also so far in dom 2 the only creatures with MR 20 is Horrors, Starspawns, Abominations and Rlyeh specific pretenders, so it might be a good idea to give the dragons MR 17 or 18 instead. As the unit stands at present the draconian elder is one of the very best wizards in the game, as far as I recall there is no other nation specific recruitable wizard that stands a chance of getting 4 in 2 different magic scores, add to this that the unit is flying has good precision and has some, albeit weak, innate protection.
the 20 mr were my evil influence i guess
i thought because they only have like a doom horror head + 1-2 misc slots or perhaps even only 1 misc slot but cost about 800-1000 gold at least they need a high base mr .
otherwise it is just too frustrating to have a very expensive dragon for which you saved long and get it killed repeatedly e.g. by ryleh mages casting mass soul slays and the like .

my thinking was a doom horror has 20 mr , probably exactly the same slots and he is something as powerful as a dragon should be
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Old August 2nd, 2004, 09:15 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Boron:
my thinking was a doom horror has 20 mr , probably exactly the same slots and he is something as powerful as a dragon should be
That's where you went astray. A Doom Horror is supposed to be nastier than a dragon. Just think for a minute the sorts of images that the words "doom" and "horror" bring to mind, then consider what something called a "Doom Horror" (note the two capital letters) might be capable of. A dragon may be terrifying to behold, and capable of horrific carnage, but a creature that bringeth Doom is another order of magnitude entirely.
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