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July 21st, 2004, 06:31 PM
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Corporal
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Join Date: Jul 2004
Location: Lede, Belgium.
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Re: Gem use question.
Thanks for some excellent replies guys.
I have to bug you with a few more newbie questions though, please bear with me
1) How does one perform "communion" ?
So far I've only played Ulm and Machaka and I haven't seen any indication of communion anywhere. Maybe I'm looking at the wrong places, who knows, ... I haven't noticed this command anywhere anyway.
Something's dawning on me as I write this ..... maybe I need a Priest with a Magical skill first ? Yes ? No ?
I haven't had that yet.
50 Gems for a lvl of Magic , Jeez, how can you afford that ?
2) A Global Enchantment has been cast in my current game. Something about an oak tree.
What effect does this have on my dominion and what can you do about it ?
How do you "dispel" a global enchantment ?
3) How does Flying work on the battle map?
I noticed a Flyer had 7 action points but it still crossed the entire field in one turn.So I reckon flying costs only 1 action point, or what ?
Thanks for helping out
[ July 21, 2004, 17:35: Message edited by: Borg ]
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July 21st, 2004, 06:59 PM
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Major General
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Location: Mountain View, CA
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Re: Gem use question.
Quote:
Originally posted by Borg:
Thanks for some excellent replies guys.
1) How does one perform "communion" ?
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You need Communion Masters and Communion Slaves.
Communion Master can be cast by an astral mage after the necessary research is done (Thaumaturgy, IIRC), or it can be auto-cast by an astral/earth crystal matrix.
Communion Slave can be cast by an atral mage after said research, or it can be auto-cast by a slave matrix, or it can be auto-cast by Pythium's Theurg Communicants.
Quote:
I haven't had that yet.
50 Gems for a lvl of Magic , Jeez, how can you afford that ?
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Depends on magic gem availability. Don't do it often, unless you've got a hefty surplus and nobody to use it with (possible, as magic sites can give gems from outside the site's path, and blood slave harvesting can be done even by non-blood mages albeit it's inefficient).
It's saner for some than others. Blood slaves, for instance, can be gained in quantity once the machine's up and running. Death, if you have a nice surplus, can be exploited fairly readily because death allows a cheap booster (at level 2), a moderate one (at level 3), and lots of chain-summoning possible (revenants, spectres, mound fiends, demilichs).
Quote:
2) A Global Enchantment has been cast in my current game. Something about an oak tree.
What effect does this have on my dominion and what can you do about it ?
How do you "dispel" a global enchantment ?
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Mother Oak. +20 nature gems a turn for the caster, IIRC.
Research Enchantment 5, get a good astral mage to disepl it. Or dispel it by killing the caster. Or force a dispel by casting global after global.
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3) How does Flying work on the battle map?
I noticed a Flyer had 7 action points but it still crossed the entire field in one turn.So I reckon flying costs only 1 action point, or what ?
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Flight lets you reach any point on the battlefield , unless there's a storm going on (some fliers can fly in storms, 'tho). Nice, but it's easy to die this way. They can also leave the battlefield instantaneously if forced to flee.
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July 21st, 2004, 07:13 PM
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General
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Join Date: Nov 2000
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Re: Gem use question.
Quote:
Originally posted by Borg:
1) How does one perform "communion" ?
So far I've only played Ulm and Machaka and I haven't seen any indication of communion anywhere.
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Communion master and slave require astral magic, which is why you won't see them with Ulm and Machaka.
Quote:
2) A Global Enchantment has been cast in my current game. Something about an oak tree.
What effect does this have on my dominion and what can you do about it ?
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Somebody has cast mother oak. This gives them +10 nature gems per turn.
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July 22nd, 2004, 12:39 AM
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Corporal
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Join Date: Jul 2004
Location: Lede, Belgium.
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Re: Gem use question.
Quote:
Originally posted by Taqwus:
Or dispel it by killing the caster. Or force a dispel by casting global after global.
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Thanks for helping out so fast,
however your answer raises another question
From your answer I conclude that there can only be cast a limited amount of global enchantments.
Maybe something like 5 or 6 (until the Global Enchantment box is full I guess)
And the oldest GE is automatically removed/dispelled from the list.
Is that how it goes ?
Man, this game is good 
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July 22nd, 2004, 12:43 AM
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Major General
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Re: Gem use question.
There can only be 5 active globals, and if another is cast (by anyone), it may replace an existing one at random.
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July 22nd, 2004, 01:43 AM
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Re: Gem use question.
Quote:
Originally posted by Arryn:
There can only be 5 active globals, and if another is cast (by anyone), it may replace an existing one at random.
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It's not entirely random, as far as I've seen. It seems to be more sadorandom than truly random.
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July 22nd, 2004, 03:27 AM
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Re: Gem use question.
Quote:
Originally posted by Norfleet:
quote: Originally posted by Arryn:
There can only be 5 active globals, and if another is cast (by anyone), it may replace an existing one at random.
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It's not entirely random, as far as I've seen. It seems to be more sadorandom than truly random. There's only one of the developers which knows the real truth behind these secrets... but the other developers keep him locked inside in a dark closet where his food is passed to him under the iron door.
[ July 22, 2004, 02:32: Message edited by: NTJedi ]
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