|
|
|
 |

July 23rd, 2004, 01:02 AM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Tuatha endgame
Quote:
Originally posted by Yossar:
Air and nature are great schools. Ideally I'd go for Air Queens (if they're still available) and/or Firbolgs.
|
yeah depending on your gem income i would try to get at least one air queen first . they are excellent sc's too .
airqueen , storm + wrathful skies are nice against troopmasses .
if you are only a bit lucky with your lamia queen she gets d3 so you can summon your own bane lords cause i guess 10 deathgems for a bane lord are not a problem .
every 16th lamia queen is even d4 . so if you get such a lamiaqueen for only 10 d you can forge a +1 deathitem and then summon wrath lords .
i would try to use my airincome first to get 1-2 airqueens then for forging .
nature for lamias , forging and firbolgs .
every excess gems that you don't need for forging and are not nature or air you could convert to death and so either forge wraithswords and so on and or try to summon bane / wraith lords .
|

July 23rd, 2004, 01:42 AM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Tuatha endgame
Quote:
Originally posted by lol76:
... i went negative all the way on luck, and had my temple, my lab, and my castle die on turn 2,3,and 4 respectively.
|
Castle dying because of bad luck? I've never heard of that, what do you mean exactly?
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

July 22nd, 2004, 03:40 PM
|
Corporal
|
|
Join Date: Jan 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tuatha endgame
I recently got totally destroyed by Tuatha in a recent game. What the Tuatha player did was put 5-6 bards at the back of the map with 5-6 Air2 mages. Gave someone on the field of staff of storms, and the mages cranked out False Horrors at an alarming rate. The Bards did their reinvigoration song so the mages could cast forever. By the time my units approached the enemy, there were often 30+ False Horrors, with more showing up every turn. It was a total rout every time. Throw in a few Tuatha units to cover the mages/bards, and you are good-to-go and completely stealthy.
|

July 23rd, 2004, 03:43 AM
|
Corporal
|
|
Join Date: May 2004
Location: vermont
Posts: 133
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tuatha endgame
I recently had a fortified city created by a arndom event ( not even my nation type) so I imagine a random event can destroy em also
frosted flake
|

July 23rd, 2004, 04:21 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Tuatha endgame
Quote:
Originally posted by Frosted Flake:
I recently had a fortified city created by a arndom event ( not even my nation type) so I imagine a random event can destroy em also
|
No, there is not an event (nor spell) that destroys a fort. Imagine it happening on turn two; and everyone thinks the current lab/temple event is mean .
[ July 23, 2004, 03:22: Message edited by: quantum_mechani ]
|

July 23rd, 2004, 04:46 PM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tuatha endgame
Could almost make me think about taking negative luck every game...
Nah...
- Kel
|

July 23rd, 2004, 10:45 PM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tuatha endgame
Arg, double post.
[ July 23, 2004, 21:47: Message edited by: Jasper ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|