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  #1  
Old July 23rd, 2004, 10:50 PM

Jasper Jasper is offline
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Default Re: Tuatha endgame

Quote:
Originally posted by Kel:
Could almost make me think about taking negative luck every game...
Order +3 Unlock -2/-3 IMHO is clearly more powerfull than other combinations. The bad effects of unluck are almost completely mitigated by Order 3. The only reason to pick something else is for roleplaying reasons, or because your theme can't.
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  #2  
Old July 23rd, 2004, 11:00 PM

Kel Kel is offline
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Default Re: Tuatha endgame

Quote:
Originally posted by Jasper:
quote:
Originally posted by Kel:
Could almost make me think about taking negative luck every game...
Order +3 Unlock -2/-3 IMHO is clearly more powerfull than other combinations. The bad effects of unluck are almost completely mitigated by Order 3. The only reason to pick something else is for roleplaying reasons, or because your theme can't.
Hehe, yes, that was kind of the point

If my castle could burn down on turn 2, it would *almost* make me think about the wisdom in taking it

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  #3  
Old July 23rd, 2004, 11:40 PM

Yossar Yossar is offline
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Default Re: Tuatha endgame

Quote:
Originally posted by Jasper:
quote:
Originally posted by Kel:
Could almost make me think about taking negative luck every game...
Order +3 Unlock -2/-3 IMHO is clearly more powerfull than other combinations. The bad effects of unluck are almost completely mitigated by Order 3. The only reason to pick something else is for roleplaying reasons, or because your theme can't.
No way. I just lost a game because I took that. Definitely not "completely mitigated". By turn 20 or so I had 3 barbarian invasions in key provinces, the lab in my capital burn down, a quarter of the population in my capital die. and various other disasters occur. Every time I started making progress, some sort of random event would knock me back down. There's no way I'm ever taking misfortune 3 again, but ymmv.
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  #4  
Old July 24th, 2004, 12:22 AM
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Boron Boron is offline
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Default Re: Tuatha endgame

i think order 3 , luck 3 , sloth 3 , cold 3 , death 3 and magic 3 are nice for man Last of tuatha . castle watchtower .
this way you have 500 points for pretender + dominion . if you need more you can go down to luck 1 and/or magic 1 .
this way you can e.g. take a vq and give her some paths to make her quite powerful . she is a nice sitesearcher too then , covers most of your non national paths and gives you access to death magic later in the game . cold 3 doesn't hurt you too much but enchances your vq's breath of winter .

together with the awesome tuathas you have very nice flexibility .
and with a vq or if you want better scales e.g. a pod you have access to death magic for endgame too . 30 gold stealthy priests are neat .

running early into caelum could be problematic but not much else . i guess caelum is early game problematic for almost every nation .
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  #5  
Old July 24th, 2004, 01:32 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Tuatha endgame

Minrhael,

your doing great in the game! Ulm is gone and you control the entire east part of the map.

Quote:
then they ended up cramming 17 players onto Karan, yikes
Dude the game has been awesome. I was in conflict with bordering nations by turn 10 or so. Non-stop action. It has been great.

And you can turn around your research in a heart beat. I went from basically 0 research ( 200 a turn ) to decent research ( as the graph shows ) in like 5 turns by just making casters, lightless lanterns and skull mentors.

Hell I would be willing to sell you some, message me in game!
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  #6  
Old July 24th, 2004, 02:47 AM

Lex Lex is offline
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Default Re: Tuatha endgame

Quote:
running early into caelum could be problematic but not much else . i guess caelum is early game problematic for almost every nation . [/QB]
caelum is problematic? why?
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  #7  
Old July 24th, 2004, 03:52 AM

Cohen Cohen is offline
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Default Re: Tuatha endgame

Really in that game is Caelum that runned into me ...
When I'll be finished of Minhrael have to go on Caelum or underwater I believe.

Good Luck ^^

However the thing I hate a lot of Man is almost all mages (except bards) capitol only.
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