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July 22nd, 2004, 07:18 PM
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Re: bitter pill to swallow
Quote:
Originally posted by Arryn:
I've seen immortals retreat in friendly dom. If this is a bug, it's been around a while.
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Immortal units will retreat while in friendly dominion. Immortal commanders are not supposed to. An easy way to test this is to take your starting wraith centurion with Soul Gate, and have all your troops killed off by independents. The centurion will not rout, and will fight to the death.
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July 22nd, 2004, 07:27 PM
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Re: bitter pill to swallow
aha! I knew i saw it somewhere. Thanks for relieving that little itch at the back of my mind.
[ July 22, 2004, 18:27: Message edited by: Cheezeninja ]
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July 22nd, 2004, 07:45 PM
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Major General
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Re: bitter pill to swallow
Quote:
Originally posted by Inigo Montoya:
I think this is also a tip that is displayed while awaiting turn generation.
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According to the compendium of tips at Sunray's site, you're correct (and I'm wrong). Be that as it may, I've seen it happen, so there's a bug somewhere that can crop up.
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July 22nd, 2004, 07:49 PM
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Re: bitter pill to swallow
Quote:
Originally posted by Graeme Dice:
Immortal commanders are not supposed to.
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Heh. "Not supposed to" and "never do" are not quite the same thing. Remind me to save a game file the next time it happens to me, so I can send it to IW for them to bugfix ... eventually.
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July 22nd, 2004, 08:46 PM
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Re: bitter pill to swallow
Quote:
Originally posted by Arryn:
According to the compendium of tips at Sunray's site, you're correct (and I'm wrong). Be that as it may, I've seen it happen, so there's a bug somewhere that can crop up.
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It's not a bug. Unlike other commanders, immortals won't retreat when all their troops are killed, or once a leader is killed and they're part of a 'leaders only' army. They may still retreat when the battle Lasts long enough to reach the 'autorout' phase - a feature that's been implemented to prevent unending battles.
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God does not play dice, He plays Dominions Albert von Ulm
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July 22nd, 2004, 08:50 PM
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Re: bitter pill to swallow
Quote:
Originally posted by Merry Jolkar:
Bottom line, she was about to win the war, when she retreated.
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More likely she was about to win this battle when she retreated. If your capital is completely surrounded by enemy controlled provinces... it's unlikely you are about to win a war. (possible but unlikely)
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July 22nd, 2004, 09:03 PM
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Re: bitter pill to swallow
Quote:
Originally posted by Nagot Gick Fel:
It's not a bug. Unlike other commanders, immortals won't retreat when all their troops are killed, or once a leader is killed and they're part of a 'leaders only' army. They may still retreat when the battle Lasts long enough to reach the 'autorout' phase - a feature that's been implemented to prevent unending battles.
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You've assumed that the leader(s) I've seen retreat did so due to the 50/75 turn limit, and that I'm calling that a bug. Not so. I know about that rule (not that I agree with it, but that's been hashed out in many other threads as you know). I've never had any of my battles, in any game, Last more than 35 turns. I assumed that what I was seeing (the retreat) was either normal behavior (having forgotten about the tip text), or something else was going on that I wasn't aware of. This was 5-6 months ago when I was much less experienced, and trying out various nations and pretenders, and also when I wasn't in the habit of saving ALL my turns as I do now.
I think it has something to do with when the game computes dominion increase/decrease in the province, relative to when the battle takes place in the turn sequence. I've reported other problems in the past regarding when in the turn certain calculations are made.
I've seen a related thing happen when trying to exterminate an AI via dominion push. I see no enemy candles anywhere, I hold the enemy capital, and still the enemy god isn't permanently poofed.
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