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Old June 1st, 2001, 10:59 AM
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Default Re: have a question on Sats

quote:
Originally posted by LCC:
But now I use mines because 90% of the time the AI ignores the sats until the planet has been glassed.



Which is not stupid at all! I would usually do the same.
I agree that sats and IMO weapon platforms too are underpowered in the basic game settings. But it is very easy to change this: make weapon mounts for sats and weapon platforms similar to the mount for bases. The increased ranges of the weapons will shift the balance considerably. I choose an increase of 1/2/3 additional range for small/medium/large sats and weapon platforms but you could go even higher.

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Old June 1st, 2001, 08:09 PM
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Default Re: have a question on Sats

tks for your reply. I do use mines over planets and wormholes, but never used Sats much except for mining and scanning. Playing 1.30 and in current game ran into AI that had 21 sats loaded with Hellbores and only 5-6 pd's. Never saw this before. usually the Ai only had pd's and or scanners. This made me take 2nd look at sats as far as heavier weapons concerned. I remembered reading awhile ago someone mentioned how to launch sats without grouping altogether, I thought it might have only been in tactical, but couldn't find the post. Anyone else run into Ai using hellbores or heaview weapons in standard game no mods on sats?

just some ideas mac
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Old June 2nd, 2001, 04:12 PM
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Default Re: have a question on Sats

Here's one thread that mentioned it:

http://www.shrapnelgames.com/ubb/For...ML/002329.html
You remember correctly, it's only in Tactical that you can launch satellites in separate Groups.

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island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

[This message has been edited by capnq (edited 02 June 2001).]
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