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July 22nd, 2004, 09:26 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: bitter pill to swallow
The manual also specifies that immortal commanders do not retreat from battle when in friendly dominion. Even taking Arryn's comments into account, it seems like the most likely explanation for what happened to Merry Jolkar is that the turn limit hit. It sounds like the VQ was the attacker here. And 50 units killed sounds about right for 50 turns.
I've also run afoul of the problems inherent in trying to use a SC to defend a province with low PD. I would love to see that changed somehow, but I'm not going to hold my breath.
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July 22nd, 2004, 11:20 PM
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Captain
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Location: Finland
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Re: bitter pill to swallow
Quote:
Originally posted by Vynd:
The manual also specifies that immortal commanders do not retreat from battle when in friendly dominion.
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No. The manual specifies that immortal commanders won't retreat "just because everyone else has been slain" (chapter 6.6) if they're in friendly dominion. I'd read that so that immortal commanders may fail their morale checks when hit enough and therefore rout, at least I'd think that would've happened to me in a couple of occasions.
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July 23rd, 2004, 12:13 AM
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Captain
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Re: bitter pill to swallow
Once I had a non immortal SC retreating when the enemy was already routed.
Simply that winged virtuous girl flied in the front of an enemy soldier, who to make his way out to safety, swung his braod sword and hit my virtuous winged girl, making her fleeing much faster than him.
So there was that Last guy on the battlefield, even if he was routed many rounds before my SC, and they won!
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 23rd, 2004, 12:59 AM
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BANNED USER
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Re: bitter pill to swallow
I was definately in positive dominion (otherwise I would not have hurried back to defend!) It is still +6. I suppose I hit the 50 turn limit. It's unfortunate, because this was definately *NOT* and endless battle. I had just about wiped out the entire enemy army, and was super-buffed. I really think the rules for routing should take into account how well you are doing. I understand the need to end an endless battle, but if over the course of the battle one is winning, why end it??
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July 24th, 2004, 06:20 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: bitter pill to swallow
Quote:
Originally posted by Arryn:
quote: Originally posted by Cheezeninja:
I thought immortal commanders were supposed to never retreat in positive dominion?
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Where'd you get that silly idea? The only thing special about immortals in friendly dom is that if they die they pop back up the next turn in your capital, saving you many turns of having to pray for your god to resurrect (which is what happens if your immortal dies outside of friendly dom). Hmmm. I had the same silly notion.
It certainly *used* to be true that immortals in positive dominion never retreat... has this been changed recently?
Rabe the Ringed
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July 24th, 2004, 07:01 AM
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Lieutenant General
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Re: bitter pill to swallow
Quote:
Originally posted by rabelais:
quote: Originally posted by Arryn:
quote: Originally posted by Cheezeninja:
I thought immortal commanders were supposed to never retreat in positive dominion?
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Where'd you get that silly idea? The only thing special about immortals in friendly dom is that if they die they pop back up the next turn in your capital, saving you many turns of having to pray for your god to resurrect (which is what happens if your immortal dies outside of friendly dom). Hmmm. I had the same silly notion.
It certainly *used* to be true that immortals in positive dominion never retreat... has this been changed recently?
Immortal troops retreat like crazy - vampires spawned by VQs run like crazy. I didn't think immortal commanders did - at least, they definately didn't seem to, based on a couple of soul gate Ermor games I had.
And the pre-turn tip certainly says that immortal pretenders, at least, never retreat in friendly dominion, "Immortal gods never retreat when fighting in a friendly dominion."
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Wormwood and wine, and the bitter taste of ashes.
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July 24th, 2004, 02:44 PM
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Re: bitter pill to swallow
In my case, the retreat was due to the turn limit. This turn limit is a major flaw. It means that a pretender super combatant is guaranteed to retreat whenever facing an army with more units than it can kill. For my SC VQ, that number is equal to the number of turns in the limit (which I think is 50).
I also think it strange that a flying commander cannot simply fly back to behind its castle walls! I imagine my VQ's flight instructor was pulling he r hair out when she saw her instead try to flee past the castle into the next province only to melt!
How does one suggest fixes for the next patch?
Merry
[ July 24, 2004, 13:47: Message edited by: Merry Jolkar ]
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