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June 1st, 2001, 03:07 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Where are the Civilians?
I can understand you views.
But...because SE4 is a game not a simulator, I really don't care about how realistic, is the way to move the population.
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June 1st, 2001, 08:43 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Where are the Civilians?
They're desperately hiding from certain evil people who would not hesitate a moment to obliterate a colony of eight billion people, let alone a stray, helpless ship with mere millions...
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-- The thing that goes bump in the night
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June 1st, 2001, 08:45 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Where are the Civilians?
Hey, first time poster and I have had some thoughts about population I would like to share
When ever you build a spaceport on a planet it should create a line similar to the lines used in a ships path- maybe of a different color between the new spaceport world and the nearest spaceport world. These would be shipping lanes. When you want to transfere population or cargo between worlds simply hit the transfere button and then in the transfere cargo window there should be an off world option and then you could select any other spaceport world. Then after you have sent whatever you want to send a transport will magicly appear (each planet would have a different number of transport ships depending on it's population at minimun maybe 1 and at max maybe 5 or 10) and begin transporting to wherever you sent cargo. Then it would make the journey to wherever the cargo was headed unload it and make the return journey. It would continue to make trips till all the cargo selected has been moved.
You could also move fighters, satelites, mines, etc in this same way.
Trade between empires would be handled in much the same way. When you enacted a treaty a transport lane would be drawn between the two empires closest spaceport planets. Then every turn a fleet of a certain size (depending on the number of resources being trated) would travel between the two worlds. Every turn another fleet would be sent out.
Ships in orbit around a spaceport world could be given the order "Protect shippping lanes" or something and whenever a transport ship was sent out it would escort it to and from wherever it was going.
Sorry fot the length of the post.
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Captain, I found your pants.
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June 1st, 2001, 09:42 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Where are the Civilians?
quote: Originally posted by ZeroAdunn:
Then after you have sent whatever you want to send a transport will magicly appear (each planet would have a different number of transport ships depending on it's population at minimun maybe 1 and at max maybe 5 or 10) and begin transporting to wherever you sent cargo. Then it would make the journey to wherever the cargo was headed unload it and make the return journey. It would continue to make trips till all the cargo selected has been moved....
Sounds a lot like a Minister... However for those micro-management 'masochists' out there, more detail features are a good thing. Of course with the prerequisite ministers and On/Off buttons.....
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June 1st, 2001, 10:14 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Where are the Civilians?
I would be in favor of more detail and realism, as long as it's all automatic. I am micromanged up to here already. I have given up on getting the ministers to work right.
The idea about auto transfer of pop over time from homeworlds to colonies sounds cool. I would prefer it to be invisible.
Computer controlled commercial transports flitting about would be kind of neat too. Make them all automated. I could forbid them to go into certain systems if I want, but not really control where they go. Also they don't really have to do anything visible like transfer cargo. They would just be part of the background. Zipping back and forth between spaceports. If you don't protect them and they get blown up you would take a hit in resource production empire wide. Would make blockades seem more reasonable.
Make them run from enemy ships, and blow up if they take any damage at all.
Give my empire a small economic boost if I kill one of my enemies', and vice versa.
All this would be cool, but please don't give me anything more to do. I have my hands full now.
If I want to move sats or mines, I will still have to build a transport the old way and give it orders.
Geo
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June 1st, 2001, 10:35 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Where are the Civilians?
I think automatic population movement without killable transports would be unbalancing and cheesy. Ditto, except moreso, for mines, WPs, and sats.
Phoenix-D
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June 1st, 2001, 11:53 PM
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Corporal
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Join Date: Apr 2001
Location: Hoboken, N.J.
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Re: Where are the Civilians?
Add me to the list of micro-management masochists.
I, for one, think that even with intelligence attacks, planet blockades and the occasional transport and colony ship raid it's still too hard to fool with an enemy's supply lines. Even the helpful little invisible merchant fleets that distribute resource points are a little too abstract for me -- I want ways to blow them up and (more importantly) steal them!
More detail! More hard choices! More confusion!
<edit: whoops. typo.>
[This message has been edited by Droplede (edited 01 June 2001).]
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