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June 2nd, 2001, 05:25 PM
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Corporal
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Join Date: Nov 2000
Location: New Jersey
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Re: Where are the Civilians?
I personally hope this level of detail would be optional. I, for one, feel it would take away the fun of the game. It already has enough to keep track of and I feel (imho) that this much detail would take away the joy of playing. Just my opinion
Jason2
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Jason2
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June 2nd, 2001, 07:03 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Where are the Civilians?
How about handling population similar Sims in SimCity
population goes where it wants- aboard civilian starships and such
alien attributes could be given to that population by altering the sim code in one way or another
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June 3rd, 2001, 02:32 AM
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Re: Where are the Civilians?
When I move population, I want it to stay put! I move to get construction rate and productivity up. The only thing I would like to see is automatic move of new population from planets at maximum population already. Now THAT would be nice!
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June 3rd, 2001, 08:22 AM
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Sergeant
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Join Date: Mar 2001
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Re: Where are the Civilians?
Interesting ideas about the shipping lanes and etc. I personally wish you could raid enemy shipping to disrupt resource allocation and resuuply of their forward forces. But how do you design a shipping lane map/graph for a race with the Natural Merchant ability since they have no need for space ports?
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June 3rd, 2001, 08:51 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Where are the Civilians?
I'm glad somebody liked my idea.
Normally, unless you were moving something along the shipping lanes (pop, fighters, mines, etc.) they would just appear to be lines. If you moved something it would use your largest available transport picture to represent the movement of stuff.
To raid shipping lanes is all one would have to do is place a ship along the lanes and select a "Raid" option. Then every turn the resources produced by the system would be transfered from you empire to theirs.
Making resupply depots in that system useless would be an excellent idea, I think.
(In reality this system requires no extra work by the player, in fact it would simplify things, imagine no longer needing to have all those useless transports lying around to move you population and cargo, instead, just transfere them via the shipping lanes)
A natural merchant race (space port on every planet) would get kind of crowded with lines.
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Captain, I found your pants.
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June 4th, 2001, 01:59 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia
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Re: Where are the Civilians?
Imagine the intelligence operations you could have with trade routes!
Your ignorant neighbour is moving some WP and fighters from one of his homeworlds to one of his fringe colonies. When u successfully perform a 'Trade Route Mimic' on them, and steal his new toys, depriving him of defences and possibly picking up some new weapons designs
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June 3rd, 2001, 06:54 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Where are the Civilians?
quote: Normally, unless you were moving something along the shipping lanes (pop, fighters, mines, etc.) they would just appear to be lines. If you moved something it would use your largest available transport picture to represent the movement of stuff.
To raid shipping lanes is all one would have to do is place a ship along the lanes and select a "Raid" option. Then every turn the resources produced by the system would be transfered from you empire to theirs.
It would be a good idea to be able to toggle the lines on or off to keep the display from getting too cluttered.
I don't think the Raid option should be an automatic perfect success; you should only get a small percentage of the trade per raider. The cargo capacity of the raider should be a factor as well; you can't assume that you'll capture the traders intact and have them haul the booty home for you.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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