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June 2nd, 2001, 01:11 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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Re: New ideias / concepts / problems in / for SE4 (1.35):
Sending to MM right now......
Done.
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June 2nd, 2001, 09:32 AM
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Private
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Join Date: May 2001
Location: Bullhead City, Arizona
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Re: New ideias / concepts / problems in / for SE4 (1.35):
I think you should be able to right click on a location of the map (example: a warp point) and indicate that you want 25 of a certain type of mine placed there, or any other unit and or ship you have designed. Then, the minister goes out to find the nearest ship, and works with the nearest not busy colony to supply the requested items.
Please restore right click functions!
Steve
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June 2nd, 2001, 10:05 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: New ideias / concepts / problems in / for SE4 (1.35):
Excelent ideia !!!!
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June 3rd, 2001, 01:20 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: New ideias / concepts / problems in / for SE4 (1.35):
If a ship have Master computers, the crew insurrection don't have to work (no crew).
Is better to create a new type of intel op 'computer slice / reprogramming'.
Also if a ship have security stations, the probability of the crew insurrection fail must be higher.
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June 3rd, 2001, 01:56 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: New ideias / concepts / problems in / for SE4 (1.35):
Steve, This idea I really like.
Setting goals for the ministers would make me use them more. I don't use the mine/sat ministers because they never place them were I really want them.
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June 2nd, 2001, 02:20 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: New ideias / concepts / problems in / for SE4 (1.35):
New Intel op : counter insurgency
Used in planets that are rioting, have a probability of reducing the level of animosity.
On a diferent topic, if i stack wormholes (with warp maker/closer) is much easy to defend a system, because can concentrate defenses in one point (sats / mines / def stations).
Also, the system shield that stop build of nebula / black holes, stop star destroy ?
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June 2nd, 2001, 02:51 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: New ideias / concepts / problems in / for SE4 (1.35):
Crazy,
I am sorry but I do not understand your question.
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