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July 29th, 2004, 08:39 AM
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Lieutenant Colonel
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Location: Israel
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Re: Just Sharing my new mod - Umbarthium
Ok, Im done with 1.01.
This fixes the "Gifted"
The swords now have 10 armor piercing damage and only a bonus of 4 to attack.
Gifted commnaders now cost 135 gold and 78 resources.
Gifted now cost 75 gold and 18 resources.
Added a mod description.
Tweaked the items for more misc. item slots to compensate for the lack of four equipable hands.
EDIT: forgot to mention they now get 2 earth and 2 nature gems each turn.
EDIT II: and forgot to mention I nerfed the slingers as well, their slings now deal 4 damage and have a range of 25 (which is still quite powerful)
Ive overwritten the .zip on my webhost with the 1.01 Version, to download, just click the old link or the one in my signature.
currently I plan only on 1.02 which will give the umbarthians their own national heroes (and probably 1.03 because they'll be over or underpowered)
[ July 29, 2004, 08:18: Message edited by: Agrajag ]
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July 29th, 2004, 11:36 AM
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Re: Just Sharing my new mod - Umbarthium
ehm, I downloaded your mod --- but which nation does yours replace?
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July 29th, 2004, 12:33 PM
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Re: Just Sharing my new mod - Umbarthium
Quote:
Originally posted by tinkthank:
ehm, I downloaded your mod --- but which nation does yours replace?
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The In-game description clearly states "Ulm" and so does actual gameplay (AKA Ulm).
Did you remember to unzip the .zip file into the "mods" directory in the dominions 2 directory?
Did you remember to enable it?
And start a new game when it is enabled and choosing the Umbarthium nation? (which will stand there instead of Ulm)
[ July 29, 2004, 11:38: Message edited by: Agrajag ]
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July 30th, 2004, 01:28 AM
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Re: Just Sharing my new mod - Umbarthium
Quote:
Originally posted by Agrajag:
AND I really would like giving all Umbarthians 4 hand slots, but as far as the docs go, that isnt possible, I could give them three hands, but how does that make more sense?
Eventually I used the simple equipment slots available to most humans because that made the most sense of the available options.
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Have you tried adding different numbers? I've only just had a look at the modding docs, and may be way off here, but here goes.
All the item slot value numbers are obviously binary based, and the arm values are 0-255. A lot of that isn't specified though in the docs, but I reckon it'd be possible to play with. Currently, these are the numbers for arms specified in docs:
0 arms = 1 = 10000000
1 arm = 2 = 01000000
2 arms = 6 = 01100000
3 arms = 14 = 01110000
So, I was thinking perhaps:
4 arms = 30 = 01111000
5 arms = 62 = 01111100
6 arms = 126 = 01111110
7 arms = 254 = 01111111
Anyway, I haven't done any modding myself, and this is only a guess as to how it works, it just looks like it should work this way. Thus to get 4 arms, you add 30, instead of the 14 for three, or 6 for two arms. Anyway, you could give it a try, don't blame me it it doesn't work though 
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July 30th, 2004, 01:29 AM
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Re: Just Sharing my new mod - Umbarthium
sorry, double post.
[ July 29, 2004, 12:30: Message edited by: Smauler ]
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July 29th, 2004, 03:00 PM
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Lieutenant Colonel
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Join Date: Jul 2004
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Re: Just Sharing my new mod - Umbarthium
Quote:
Originally posted by Smauler:
Anyway, I haven't done any modding myself, and this is only a guess as to how it works, it just looks like it should work this way. Thus to get 4 arms, you add 30, instead of the 14 for three, or 6 for two arms. Anyway, you could give it a try, don't blame me it it doesn't work though
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!!!
It worked!
I know binary, I just never thought of it myself
OK, I updated the .zip yet again so you can just redownload it for the latest Version (it still says its Version 1.01 though).
I'll start working on national heroes soon.
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July 29th, 2004, 09:09 PM
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Re: Just Sharing my new mod - Umbarthium
Brilliant, glad it worked  . I'll download your mod again (I've got 1.00 now) and give it a go. I think the docs descibe all alternatives apart from arms though, so you can't create any more than 2 heads, 1 body, or one feet though.
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