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July 30th, 2004, 01:28 AM
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Private
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Join Date: Jul 2004
Location: Ipswich, UK
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Re: Just Sharing my new mod - Umbarthium
Quote:
Originally posted by Agrajag:
AND I really would like giving all Umbarthians 4 hand slots, but as far as the docs go, that isnt possible, I could give them three hands, but how does that make more sense?
Eventually I used the simple equipment slots available to most humans because that made the most sense of the available options.
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Have you tried adding different numbers? I've only just had a look at the modding docs, and may be way off here, but here goes.
All the item slot value numbers are obviously binary based, and the arm values are 0-255. A lot of that isn't specified though in the docs, but I reckon it'd be possible to play with. Currently, these are the numbers for arms specified in docs:
0 arms = 1 = 10000000
1 arm = 2 = 01000000
2 arms = 6 = 01100000
3 arms = 14 = 01110000
So, I was thinking perhaps:
4 arms = 30 = 01111000
5 arms = 62 = 01111100
6 arms = 126 = 01111110
7 arms = 254 = 01111111
Anyway, I haven't done any modding myself, and this is only a guess as to how it works, it just looks like it should work this way. Thus to get 4 arms, you add 30, instead of the 14 for three, or 6 for two arms. Anyway, you could give it a try, don't blame me it it doesn't work though
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July 30th, 2004, 01:29 AM
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Re: Just Sharing my new mod - Umbarthium
sorry, double post.
[ July 29, 2004, 12:30: Message edited by: Smauler ]
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July 30th, 2004, 03:10 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Just Sharing my new mod - Umbarthium
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
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July 30th, 2004, 03:24 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Just Sharing my new mod - Umbarthium
Quote:
Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
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I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P
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July 30th, 2004, 03:24 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Just Sharing my new mod - Umbarthium
Quote:
Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
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I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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