.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #11  
Old July 30th, 2004, 01:28 AM

Smauler Smauler is offline
Private
 
Join Date: Jul 2004
Location: Ipswich, UK
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Smauler is on a distinguished road
Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Agrajag:
AND I really would like giving all Umbarthians 4 hand slots, but as far as the docs go, that isnt possible, I could give them three hands, but how does that make more sense?
Eventually I used the simple equipment slots available to most humans because that made the most sense of the available options.
Have you tried adding different numbers? I've only just had a look at the modding docs, and may be way off here, but here goes.

All the item slot value numbers are obviously binary based, and the arm values are 0-255. A lot of that isn't specified though in the docs, but I reckon it'd be possible to play with. Currently, these are the numbers for arms specified in docs:
0 arms = 1 = 10000000
1 arm = 2 = 01000000
2 arms = 6 = 01100000
3 arms = 14 = 01110000


So, I was thinking perhaps:
4 arms = 30 = 01111000
5 arms = 62 = 01111100
6 arms = 126 = 01111110
7 arms = 254 = 01111111


Anyway, I haven't done any modding myself, and this is only a guess as to how it works, it just looks like it should work this way. Thus to get 4 arms, you add 30, instead of the 14 for three, or 6 for two arms. Anyway, you could give it a try, don't blame me it it doesn't work though
Reply With Quote
  #12  
Old July 30th, 2004, 01:29 AM

Smauler Smauler is offline
Private
 
Join Date: Jul 2004
Location: Ipswich, UK
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Smauler is on a distinguished road
Default Re: Just Sharing my new mod - Umbarthium

sorry, double post.

[ July 29, 2004, 12:30: Message edited by: Smauler ]
Reply With Quote
  #13  
Old July 30th, 2004, 03:10 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Just Sharing my new mod - Umbarthium

Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #14  
Old July 30th, 2004, 03:24 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #15  
Old July 30th, 2004, 03:24 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Just Sharing my new mod - Umbarthium

Quote:
Originally posted by Taqwus:
Even AP melee weapons are rather rare on recruitables, if memory serves; the one widely available recruitable AP weapon seems to be a crossbow. Compare with Swords of Sharpness, which are not standard on anybody and require earth gems to forge.
I'll guess the 1.02 Version will have to include conVersion of those an to ap, still effective against SCs though, might lower the damage a little bit more as well.
I'll start work on 1.02 next sunday probably, maybe even tomorrow, I'll see.
I'll keep ya'll posted =P
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.