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July 29th, 2004, 07:21 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
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Originally posted by Boron:
hm do they really hit you during buffing ?
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Yes, they can hit you during buffing, and they can hit you once you start to attack as well.
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against these first few hits you could wear a cheap armor which ensures that you survive at least .
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It definetly doesn't ensure that you survive. Crossbows can take down 30 protection SC's by themselves, and those are only 10 damage.
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flaming arrows has 8 ap damage .
avg. damage on a 20 protection unit : 1.29
avg. damage on a 30 protection unit : 0.321
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You are placing too much emphasis on the average damage. From experience I know that armour piercing weapons with even low damage can get through 30 protection enough times to kill a SC.
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when you face only weak opposition the ai overrides your gem costing battle scripts .
so 1 unit against 100+ should be weak opposition .
so normally the ai should override the use of wind guide + flaming arrows shouldn't it ?
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The AI is willing to use gems against single powerful opponents.
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July 29th, 2004, 07:26 PM
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Major General
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Join Date: Jan 2004
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
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Originally posted by vigabrand:
[Well I ran into a snag using mechanicals. Recently, I was fighting a VQ with mechanical men, and an iron dragon. The VQ was the only one on the field, so I couldn't stop my dragon from attacking after 2 rounds, so it gets there before my troops do. The VQ was hitting it and getting hp from it, and she finally kills it. My mechanical men get there and mostly surround her, and she continues to hit them and gain hp, and she eventually wiped out like 80% of my troops. Next go around I was able to cast weapons of sharpness on my mech men and managed to kill her quick enough before she did too much damage. I was under the assumption that mechanical units were not alive and wouldn't aid life drainers, but that doesn't seem to be the case.
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I saw those battles. You're imagining things. What actually happened was that some of your regular Ulmish infantries got in the way and became snackfood, thus providing the HP boost needed to keep it alive just a bit longer. The times when the Ulmish infantry didn't get in the way, she didn't heal except by innate regen.
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July 29th, 2004, 07:52 PM
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Corporal
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Join Date: Apr 2004
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
actually norfleet, my iron dragon got there long before my regular troops did, and she was gaining hp from it. By the time the reg troops got there, normal and mechanical she already had more hp than she started with.
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July 29th, 2004, 08:09 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
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July 29th, 2004, 09:01 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
Quote:
Originally posted by Graeme Dice:
quote: flaming arrows has 8 ap damage .
avg. damage on a 20 protection unit : 1.29
avg. damage on a 30 protection unit : 0.321
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You are placing too much emphasis on the average damage. From experience I know that armour piercing weapons with even low damage can get through 30 protection enough times to kill a SC.
thnx to share your expierience . unfortunately i haven't enough yet after about 1 months of mp .
so these statistics are so far the best thing to check if things perhaps work or not .
do you remember too how many x-bows you would say are enough to kill a sc ?
furthermore the standard ap x-bow attack there almost 90% of the hits will be ignored through luck + etheral by the vq right ?
so the dangerous thing is the 2nd flame weapon attack . there only 50% will be ignored through luck .
with my current buffing normally it takes 3 turns . so the vq will be x-bowed 2 times when still standing rearmost . then she has 1 turn to attack without being targeted . there she should be able to replenish the lifeloss suffered through the rare hits on high distance .
then she is hit with full force that is the crucial part where she can get killed ihmo .
if she survives that she has 2 turns to resuck hps before the next salve .
so how many x-bows a single vq can dare to attack what would you say from expierience ?
thnx for sharing your expierience in advance 
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July 29th, 2004, 10:21 PM
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General
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Join Date: Nov 2000
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
Quote:
Originally posted by Boron:
do you remember too how many x-bows you would say are enough to kill a sc ?
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I don't remember, as it's been a very long time since I came up against a Marignon player, and Black Forest Ulm tends to do the missile thing itself.
However, 150 longdead archers has a good chance of wiping out just about any small force sent against it.
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July 29th, 2004, 11:06 PM
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Sergeant
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Join Date: Feb 2004
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
Quote:
Originally posted by Boron:
if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible
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Test them in blitz games. One night.
- Kel
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