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  #1  
Old July 29th, 2004, 07:21 PM
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Graeme Dice Graeme Dice is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
hm do they really hit you during buffing ?
Yes, they can hit you during buffing, and they can hit you once you start to attack as well.

Quote:
against these first few hits you could wear a cheap armor which ensures that you survive at least .
It definetly doesn't ensure that you survive. Crossbows can take down 30 protection SC's by themselves, and those are only 10 damage.

Quote:
flaming arrows has 8 ap damage .
avg. damage on a 20 protection unit : 1.29
avg. damage on a 30 protection unit : 0.321
You are placing too much emphasis on the average damage. From experience I know that armour piercing weapons with even low damage can get through 30 protection enough times to kill a SC.

Quote:
when you face only weak opposition the ai overrides your gem costing battle scripts .
so 1 unit against 100+ should be weak opposition .
so normally the ai should override the use of wind guide + flaming arrows shouldn't it ?
The AI is willing to use gems against single powerful opponents.
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  #2  
Old July 29th, 2004, 07:26 PM

Norfleet Norfleet is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

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Originally posted by vigabrand:
[Well I ran into a snag using mechanicals. Recently, I was fighting a VQ with mechanical men, and an iron dragon. The VQ was the only one on the field, so I couldn't stop my dragon from attacking after 2 rounds, so it gets there before my troops do. The VQ was hitting it and getting hp from it, and she finally kills it. My mechanical men get there and mostly surround her, and she continues to hit them and gain hp, and she eventually wiped out like 80% of my troops. Next go around I was able to cast weapons of sharpness on my mech men and managed to kill her quick enough before she did too much damage. I was under the assumption that mechanical units were not alive and wouldn't aid life drainers, but that doesn't seem to be the case.
I saw those battles. You're imagining things. What actually happened was that some of your regular Ulmish infantries got in the way and became snackfood, thus providing the HP boost needed to keep it alive just a bit longer. The times when the Ulmish infantry didn't get in the way, she didn't heal except by innate regen.
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  #3  
Old July 29th, 2004, 07:52 PM

vigabrand vigabrand is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

actually norfleet, my iron dragon got there long before my regular troops did, and she was gaining hp from it. By the time the reg troops got there, normal and mechanical she already had more hp than she started with.
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  #4  
Old July 29th, 2004, 08:09 PM
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

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Originally posted by Kel:

I mean, it certainly can work...and it's something you could do if the situation arose but having it as your start strategy and planning your research around it...well, I haven't tried it so let me know how it goes in play ?

- Kel
yeah i will tell you .
unfortunately this will be in 2-3 months when i try these strats in my new mp games .

this is one main reason why i put this thread up . you can't test against the ai . i am no fan of sandboxing so far too this takes long and is boring .

so i tried to develop some strats and i put them here on the Boards that hopefully experts like you who have long mp expierience tell me if it is worth trying or not .
i am now in 5 mp games since my now 2 months of owning dominions .
no one is even finished yet .
only in the newest one , started 4 days ago i am so far quite content with my pretender and have some plans .
but in the first 4 ones i just took pretenders from sp and had no clue about battle magic and the deeper concepts of sc design just sp expierience and relied there on mass summoning high end conjuration units and clamhoard and wish .

thats viable sp strategy and funny there but dominions 2 really shines in mp .
if i intend to do something like that in mp without serious plans for early - midgame and crappy pretenders i am dead on turn 10-30 , depending on my neighbors and so on .


if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible

so far i am really content with how the thread developed . got lots of valueable information thank you all
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  #5  
Old July 29th, 2004, 09:01 PM
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Boron Boron is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Graeme Dice:


quote:
flaming arrows has 8 ap damage .
avg. damage on a 20 protection unit : 1.29
avg. damage on a 30 protection unit : 0.321
You are placing too much emphasis on the average damage. From experience I know that armour piercing weapons with even low damage can get through 30 protection enough times to kill a SC.

thnx to share your expierience . unfortunately i haven't enough yet after about 1 months of mp .
so these statistics are so far the best thing to check if things perhaps work or not .

do you remember too how many x-bows you would say are enough to kill a sc ?

furthermore the standard ap x-bow attack there almost 90% of the hits will be ignored through luck + etheral by the vq right ?
so the dangerous thing is the 2nd flame weapon attack . there only 50% will be ignored through luck .

with my current buffing normally it takes 3 turns . so the vq will be x-bowed 2 times when still standing rearmost . then she has 1 turn to attack without being targeted . there she should be able to replenish the lifeloss suffered through the rare hits on high distance .
then she is hit with full force that is the crucial part where she can get killed ihmo .
if she survives that she has 2 turns to resuck hps before the next salve .

so how many x-bows a single vq can dare to attack what would you say from expierience ?

thnx for sharing your expierience in advance
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  #6  
Old July 29th, 2004, 10:21 PM
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Graeme Dice Graeme Dice is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
do you remember too how many x-bows you would say are enough to kill a sc ?
I don't remember, as it's been a very long time since I came up against a Marignon player, and Black Forest Ulm tends to do the missile thing itself.

However, 150 longdead archers has a good chance of wiping out just about any small force sent against it.
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  #7  
Old July 29th, 2004, 11:06 PM

Kel Kel is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:

if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible
Test them in blitz games. One night.

- Kel
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